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Bluetooth SmartMesh Controller

Implemented with the Ionic framework, the Bluetooth SmartMesh Controller lets you interact with the smart mesh from your iPhone, Android, or from Chrome. For limited time, you can try the app from our server in Chrome Canary on OSX or Chrome DEV on Android.

Just click here: Run

Setup

Setup the ionic environment from Ionic. See Ionic Instructions.

sudo npm install -g cordova ionic gulp bower

Other Packages

We use several other software packages to support the application.

  • ionic material
  • RobotoDraft, font face kit
  • ionic material input plugin
  • angular slider
  • material design icons
bower install ionic-material
bower install robotodraft
bower install ion-md-input
bower install --save angularjs-slider
bower install material-design-icons

Icons

Many icons are used and modified from Google Icons. These are SGV file and preloaded.

Plugins

The following Ionic and [Cordova] plugins are used. Specifically the ble-central plugin has to be modified to allow processing of scan results in arrays.

ionic plugin add ionic-plugin-keyboard@1.0.8
ionic plugin add cordova-plugin-device@1.1.1
ionic plugin add cordova-plugin-console@1.0.2
ionic plugin add cordova-plugin-splashscreen@3.1.0
ionic plugin add cordova-plugin-whitelist@1.2.1
ionic plugin add cordova-plugin-transport-security@0.1.1
ionic plugin add cordova-plugin-inappbrowser@1.1.1
ionic plugin add com.unarin.cordova.beacon
ionic plugin add cordova-plugin-ble-central
ionic plugin add cordova-plugin-x-toast

iBeacon plugin

Install the iBeacon plugin and the angular wrapper.

cordova plugin add https://github.com/petermetz/cordova-plugin-ibeacon
cordova plugin add https://github.com/nraboy/ng-cordova-beacon

Fix ble.js in plugin cordova-plugin-ble-central. Modify, so that stringToArrayBuffer return Uint8Array and not ArrayBuffer.

MQTT

The code uses the MQTT JavaScript implementation. To make it usable in the browser, we browserify it.

npm install mqtt
browserify mqtt.js -s mqtt > ../../SmartMesh/www/js/mqtt.js 

MQTT server

Run your own MQTT server, or install is via brew on OSX. Building your MQTT server can be a bit challenging. See Compiling Mosquitto.

/usr/local/opt/mosquitto/sbin/mosquitto -c /usr/local/etc/mosquitto/mqtt.conf

Splash Screen and App Icon

Ionic automatically makes all icon and splash screen files for publication of the native app on iOS. Use the icon.psd and splash.psd files and run:

ionic resources --icon --splash

Running on IOS

We often get into debugging issues when running the app on the device via Ionic. Like that:

ionic run ios -device -debug

I recommend to prepare the app with Ionic and then run it on Xcode

Run with Xcode

ionic prepare ios --minify

Open the project in Xcode using the generated Xcode project file. Minify compresses all the files and images to make a smaller image for distribution and faster runtime.

Serve for Chrome browser

In order to be able to use Web Bluetooth, the app must be served through a secure web server. There are two ways to do that.

ionic platform add browser
ionic build browser --minify

Then deploy on your web server. The second option is to run the app under Ionic Lab with debug.

ionic serve -lc

This is a build-in web server that opens up a screen with iOS and Android screen simulations, but it is not a secure server. To do that, use a https proxy redirector. See file httpsproxy.js and run it with node, after the ionic serve is running.

node httpsproxy.js

Building Native App

Here are some resources how to publish app in the iTune Connect using XCode. It is the usual detail work Apple wants you to do for screenshots, permissions, entitelements. We found that the app needs PUSH to be enabled. We have not tried to publish on Google Play.

http://ionicframework.com/docs/guide/publishing.html

More Information

For more information consult the Documentation.