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Request to PGS failed because all packs are unavailable. #18
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Shouldn't you be passing the asset pack id to the |
You are right... when I use asset pack
I can see, that the status is |
A combination of the pack id and the asset file name is causing the error again, so it is not the right way to go :-/ |
Hi I'm not sure why you're getting the zero size for the bytes downloaded etc.. those are just the values from the Android API ( My assumption as to why you don't get the event callback is just that it's likely the garbage collector has run, so if you just had a local object ( To get at the assets, it depends a bit on which type of asset pack... Hope that helps! Conversations re open sourcing have reached the legal team.. |
Thanks for reply and sorry for so many questions... I am slowly getting forward... I already managed to get I believe that there are some bugs in the latest ANE.. for example calling |
The My code looks like:
|
We had shifted the architecture recently, to cope with people having multiple instances of the ANE AS3 class, and that may have caused issues with events being sent to multiple listeners (i.e. any listener would get all events..) - so we may need to check that, it could be a new problem... but yes, let me copy/paste this into a new issue! |
I'm closing this issue as it looks that the error from the title is related to a non-existing package.
Maybe it would be also good to have some way how to report an error to user, when invalid or missing assetPack id is used. |
I am trying the version 1.2.0 of this ANE. I have these assets in the manifest:
Including all 3 folders when making the AAB package.
The
install-time
delivery works as expected, but when I use code like this tofetch
the other packs:I can see this error in the log:
Tested with AIR 50.2.4 and
android:targetSdkVersion="33"
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