Skip to content
Michael edited this page Apr 26, 2024 · 5 revisions

AIR SDK logo

Play Asset Delivery ANE

Play Asset Delivery (PAD) brings the benefits of app bundles to games. It allows games larger than 150MB to replace legacy expansion files (OBBs) by publishing a single artifact to Play containing all the resources the game needs. PAD offers flexible delivery modes, auto-updates, compression, and delta patching, and is free to use. Using PAD, all asset packs are hosted and served on Google Play removing the need to use a content delivery network (CDN) to get your game resources to players.

Play Asset Delivery uses asset packs, which are composed of assets (such as textures, shaders, and sounds), but no executable code. Through Dynamic Delivery, you can customize how and when each asset pack is downloaded onto a device according to three delivery modes: install-time, fast-follow, and on-demand.

This AIR native extension brings the ability to access your assets at runtime in your AIR application.

More information on Play Asset Delivery:

Get Started

In order to use Play Asset Delivery in your application you need to add the extension and related dependencies. Follow the Get Started guide for more information.

Usage

Once you have added the extension you will need to add and access your asset packs as outlined in the Usage guide.

Clone this wiki locally