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Popular repositories

  1. modular particle system using compute shaders.

    C# 10 2

  2. using CommandBuffer and DrawProcedural to generate geometry and deferred shadows

    ShaderLab 6 1

  3. Forked from vvvv/vvvv-sdk

    C#

  4. Forked from mrvux/dx11-vvvv

    DirectX11 Rendering within vvvv

    C#

  5. get the duration of media files in seconds

    C#

  6. Forked from keijiro/KlakSpout

    Spout plugin for Unity

    C++

22 contributions in the last year

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Contribution activity

September 2019

aivenhoe has no activity yet for this period.

August 2019

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