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Testing different procedural techniques and methods used in game development.

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Unity-Procedural-Playground

Testing different procedural techniques and methods used in game development.

What's in this repository?

Perlin Noise Map Generation

Image from Gyazo

Procedural Terrain Generation

Image from Gyazo

Image from Gyazo

Procedural Audio Generation

Testing procedural audio generation at run-time in Unity. The applications of this system are endless since you can create non-predictable sounds/sfx for your projects.

Extending the system: Add different audio filters and play with the system until you are happy with the result. There are a lot more filters available in Unity to play with. I just used one of them for the demonstration purposes.

Further Learning Material: https://www.gamasutra.com/blogs/JoeStrout/20170223/292317/Procedural_Audio_in_Unity.php

Assets Used:

  1. Spaceship by Maksim Bugrimov https://assetstore.unity.com/packages/3d/props/industrial/spaceship-33345
  2. Unity Particle Pack by Unity Technologies https://assetstore.unity.com/packages/essentials/tutorial-projects/unity-particle-pack-127325

Procedural Audio Generation Demo

Procedural Mesh Generation

Image from Gyazo

Learning Objectives

  1. Procedural techniques and methods used in games.
  2. Using different noise patterns/other algorithms to procedurally generate data.
  3. Randomizing gameplay features to improve player experience.

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Testing different procedural techniques and methods used in game development.

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