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This repository has been archived by the owner on Sep 29, 2021. It is now read-only.
For games that are of no real impact (non-league games, so to say), an internal web server could serve an initial static page that visualizes the battlefield on a web page, periodically updating the view to correspond to the internal state changes made by players.
Additionally, a single player could be tracked by filtering the retrieved data down to the set that the player's client would receive, effectively visualising the game from the client's point of view
The text was updated successfully, but these errors were encountered:
For games that are of no real impact (non-league games, so to say), an internal web server could serve an initial static page that visualizes the battlefield on a web page, periodically updating the view to correspond to the internal state changes made by players.
Additionally, a single player could be tracked by filtering the retrieved data down to the set that the player's client would receive, effectively visualising the game from the client's point of view
The text was updated successfully, but these errors were encountered: