Mods for The Planet Crafter and The Planet Crafter Prologue. Tested on version 0.4.008.
The original game contains a bug where you can't pick up items or mine resources that are under shallow water. This mod fixes that bug. Objects within range under the water now have priority over the water itself... unless you are in the "WARNING - Hydration level low" state, in which case water has the priority until you drink. Water with nothing behind it can still always be targetted, of course. In other words, everything just works now.
This may slightly reduce performance as it now has to do collision detection twice.
Fixes how units, such as kW, are displayed. Power is now measured in kW instead of kW/h or kW/s (which made no sense). Oxygen no longer stops at ppm, and is now displayed as a percentage once it reaches 1,000 ppm. Earth is 21% oxygen, if you want a target to aim for. All values are now displayed with thousand separators (commas), except in the build menu.
Bug: The mod deletes the semi-transparent grey background of the power screen.
Installation is manual, and instructions are currently the same for every mod.
- Install
BepInEx
, a one-time requirement, before using any mods. Follow the instructions on The Planet Crafter Wiki's Modding page, in particular theUsing Mods
section at the top. - Select and download a plugin from the releases page.
- Click the
Assets
widget to show the files attached to the release. - Download the attached
.zip
file (ex:CarlKenner.FixUnits-0.0.1.zip
). - Open the downloaded zip and copy the contained
.dll
to theBepInEx\\plugins
folder under the game's installation directory.- ex: C:\Program Files (x86)\Steam\steamapps\common\The Planet Crafter\BepInEx\plugins\CarlKenner.FixUnits.dll
- Click the
- Launch the game.
- Enjoy the plugin!