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Interactive scalar bars #79
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I think adding a scalar bar for each mesh would make the render window cluttered. We might want to limit the number of "automatic" scalar bars to two. They probably should be automatic if there mesh has scalars. |
Agreed. A while back I added code so that if
To implement this, should we check how many scalar bars are present and if there are two, then only add the scalar bar if the user explicitly says to: |
Codecov Report
@@ Coverage Diff @@
## master #79 +/- ##
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- Coverage 88.43% 88.25% -0.18%
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Files 16 16
Lines 4184 4198 +14
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+ Hits 3700 3705 +5
- Misses 484 493 +9
Continue to review full report at Codecov.
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The scalar bar code needs to be updated to give users more control over where to place scalar bars and whether or not they should be present.
What should be the default behavior of the scalar bars?
Todo:
make a better scheme for automatically placing new scalar bars (interactive and non-interactive)Maybe down the road. Use interactive scalar bars to place where desired for nowadd a way for vertical scalar bars to have vertical textRequires a lot of effort... maybe down the road.