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udpのUWP側byte受信処理を修正 #13

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Jan 17, 2019
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18 changes: 12 additions & 6 deletions Assets/HoloLensModule/Network/UDP/UDPListenerManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -57,13 +57,19 @@ public void ConnectListener(int port)
#if WINDOWS_UWP
async void MessageReceived(DatagramSocket sender, DatagramSocketMessageReceivedEventArgs args)
{
var reader = new StreamReader(args.GetDataStream().AsStreamForRead());
var data = await reader.ReadLineAsync();
if (ListenerMessageEvent != null) ListenerMessageEvent(data, args.RemoteAddress.DisplayName);
using (var ms = new MemoryStream())
if (ListenerMessageEvent != null)
{
var reader = new StreamReader(args.GetDataStream().AsStreamForRead());
var data = await reader.ReadLineAsync();
ListenerMessageEvent(data, args.RemoteAddress.DisplayName);
}

if (ListenerByteEvent != null)
{
await reader.BaseStream.CopyToAsync(ms);
if (ListenerByteEvent != null) ListenerByteEvent(ms.ToArray(), args.RemoteAddress.DisplayName);
var readData = args.GetDataReader();
var byteData = new byte[readData.UnconsumedBufferLength];
readData.ReadBytes(byteData);
ListenerByteEvent(byteData, args.RemoteAddress.DisplayName);
}
}
#else
Expand Down