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Can we support demos on the 5EPlay platform? #727
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I would need a bunch of CS2/CSGO demos from this platform. Also some questions:
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1.Yes |
http://gofile.me/6Yi2T/I0ZIi2eCy This is the download link of 5E platform demo. Created from my NAS. |
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Following #490. - It's not always a suffix - it can be a prefix. - The suffix/prefix is not the killer's name but the words `vip` or `default` (there may be others). - The team's name may also be part of the suffix/prefix Noticed with demos coming from akiver/cs-demo-manager#727. Example with this one https://mega.nz/file/LZFlhATB#aCO-g1hoGohndAKXJVUHzLCcbyzH-n7cGi9ZWO5UdSM. Weapon's name from game events: ``` 5e_vip_usp_silencer 5e_default_deagle 5e_vip_xm1014 5e_default_mp9 5e_default_galilar 5e_vip_m4a1_silencer 5e_vip_ak47 ```
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Following #490. - It's not always a suffix - it can be a prefix. - The suffix/prefix is not the killer's name but the words `vip` or `default` (there may be others). - The team's name may also be part of the suffix/prefix Noticed with demos coming from akiver/cs-demo-manager#727. Example with this one https://mega.nz/file/LZFlhATB#aCO-g1hoGohndAKXJVUHzLCcbyzH-n7cGi9ZWO5UdSM. Weapon's name from game events: ``` 5e_vip_usp_silencer 5e_default_deagle 5e_vip_xm1014 5e_default_mp9 5e_default_galilar 5e_vip_m4a1_silencer 5e_vip_ak47 ```
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It's the case with 5Eplay demos. ref akiver/cs-demo-manager#727
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Bot controller entities can be destroyed: ``` 96322 player_controller_destroy 12 Baroud 0 107866 player_controller_destroy 14 Bank 0 ``` If we don't update the prop `Connected`, the bot will still be in the slice returned by `Playing()`. As a result, calling a player's function that relies on its pawn entity such as `EquipmentValueCurrent()` may result in a panic as the pawn doesn't exists anymore. Noticed with this demo https://mega.nz/file/uBdF3TBT#aoGpmJ6PKaNIMqPdZsVxHyhiv7DbxO3M9jJNWAOIhb0 and the following code: ```go p.RegisterEventHandler(func(e events.RoundStart) { fmt.Println(p.GameState().TeamCounterTerrorists().CurrentEquipmentValue()) fmt.Println(p.GameState().TeamTerrorists().CurrentEquipmentValue()) }) ``` ref akiver/cs-demo-manager#727
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Bot controller entities can be destroyed: ``` 96322 player_controller_destroy 12 Baroud 0 107866 player_controller_destroy 14 Bank 0 ``` If we don't update the prop `Connected`, the bot will still be in the slice returned by `Playing()`. As a result, calling a player's function that relies on its pawn entity such as `EquipmentValueCurrent()` may result in a panic as the pawn doesn't exists anymore. Noticed with this demo https://mega.nz/file/uBdF3TBT#aoGpmJ6PKaNIMqPdZsVxHyhiv7DbxO3M9jJNWAOIhb0 and the following code: ```go p.RegisterEventHandler(func(e events.RoundStart) { fmt.Println(p.GameState().TeamCounterTerrorists().CurrentEquipmentValue()) fmt.Println(p.GameState().TeamTerrorists().CurrentEquipmentValue()) }) ``` ref akiver/cs-demo-manager#727
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Added in v3.2.0. |
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What problem is this solving
Unable to analyze demo from 5e platform
Proposed solution
The 5EPlay platform is another major platform in China besides the Perfect World,I suggest supporting it,Thanks a lot.
Describe alternatives you've considered
o
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