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Futures.cs
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Futures.cs
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//-----------------------------------------------------------------------
// <copyright file="Futures.cs" company="Akka.NET Project">
// Copyright (C) 2009-2024 Lightbend Inc. <http://www.lightbend.com>
// Copyright (C) 2013-2024 .NET Foundation <https://github.com/akkadotnet/akka.net>
// </copyright>
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Akka.Actor.Internal;
using Akka.Dispatch.SysMsg;
using Akka.Util;
using Akka.Util.Internal;
namespace Akka.Actor
{
/// <summary>
/// Extension method class designed to create Ask support for
/// non-ActorRef objects such as <see cref="ActorSelection" />.
/// </summary>
public static class Futures
{
//when asking from outside of an actor, we need to pass a system, so the FutureActor can register itself there and be resolvable for local and remote calls
/// <summary>
/// TBD
/// </summary>
/// <param name="self">TBD</param>
/// <param name="message">TBD</param>
/// <param name="timeout">TBD</param>
/// <returns>TBD</returns>
public static Task<object> Ask(this ICanTell self, object message, TimeSpan? timeout = null)
{
return self.Ask<object>(message, timeout, CancellationToken.None);
}
/// <summary>
/// TBD
/// </summary>
/// <param name="self">TBD</param>
/// <param name="message">TBD</param>
/// <param name="cancellationToken">TBD</param>
/// <returns>TBD</returns>
public static Task<object> Ask(this ICanTell self, object message, CancellationToken cancellationToken)
{
return self.Ask<object>(message, null, cancellationToken);
}
/// <summary>
/// TBD
/// </summary>
/// <param name="self">TBD</param>
/// <param name="message">TBD</param>
/// <param name="timeout">TBD</param>
/// <param name="cancellationToken">TBD</param>
/// <returns>TBD</returns>
public static Task<object> Ask(this ICanTell self, object message, TimeSpan? timeout, CancellationToken cancellationToken)
{
return self.Ask<object>(message, timeout, cancellationToken);
}
/// <summary>
/// TBD
/// </summary>
/// <typeparam name="T">TBD</typeparam>
/// <param name="self">TBD</param>
/// <param name="message">TBD</param>
/// <param name="timeout">TBD</param>
/// <returns>TBD</returns>
public static Task<T> Ask<T>(this ICanTell self, object message, TimeSpan? timeout = null)
{
return self.Ask<T>(message, timeout, CancellationToken.None);
}
/// <summary>
/// TBD
/// </summary>
/// <typeparam name="T">TBD</typeparam>
/// <param name="self">TBD</param>
/// <param name="message">TBD</param>
/// <param name="cancellationToken">TBD</param>
/// <returns>TBD</returns>
public static Task<T> Ask<T>(this ICanTell self, object message, CancellationToken cancellationToken)
{
return self.Ask<T>(message, null, cancellationToken);
}
/// <summary>
/// TBD
/// </summary>
/// <typeparam name="T">TBD</typeparam>
/// <param name="self">TBD</param>
/// <param name="message">TBD</param>
/// <param name="timeout">TBD</param>
/// <param name="cancellationToken">TBD</param>
/// <exception cref="ArgumentException">
/// This exception is thrown if the system can't resolve the target provider.
/// </exception>
/// <returns>TBD</returns>
public static Task<T> Ask<T>(this ICanTell self, object message, TimeSpan? timeout, CancellationToken cancellationToken)
{
return Ask<T>(self, _ => message, timeout, cancellationToken);
}
/// <summary>
/// TBD
/// </summary>
/// <typeparam name="T">TBD</typeparam>
/// <param name="self">TBD</param>
/// <param name="messageFactory">Factory method that creates a message that can encapsulate the 'Sender' IActorRef</param>
/// <param name="timeout">TBD</param>
/// <param name="cancellationToken">TBD</param>
/// <exception cref="ArgumentException">
/// This exception is thrown if the system can't resolve the target provider.
/// </exception>
/// <returns>TBD</returns>
public static Task<T> Ask<T>(this ICanTell self, Func<IActorRef, object> messageFactory, TimeSpan? timeout, CancellationToken cancellationToken)
{
IActorRefProvider provider = ResolveProvider(self);
if (provider == null)
throw new ArgumentException("Unable to resolve the target Provider", nameof(self));
var result = TaskEx.NonBlockingTaskCompletionSource<T>();
CancellationTokenSource timeoutCancellation = null;
timeout ??= provider.Settings.AskTimeout;
CancellationTokenRegistration? ctr1 = null;
CancellationTokenRegistration? ctr2 = null;
if (timeout != Timeout.InfiniteTimeSpan && timeout.Value > default(TimeSpan))
{
timeoutCancellation = new CancellationTokenSource();
ctr1 = timeoutCancellation.Token.Register(() =>
{
result.TrySetException(new AskTimeoutException($"Timeout after {timeout} seconds"));
});
timeoutCancellation.CancelAfter(timeout.Value);
}
if (cancellationToken.CanBeCanceled)
{
ctr2 = cancellationToken.Register(() => result.TrySetCanceled());
}
var future = provider.CreateFutureRef(result);
var path = future.Path;
//The future actor needs to be unregistered in the temp container
_ = result.Task.ContinueWith(_ =>
{
provider.UnregisterTempActor(path);
ctr1?.Dispose();
ctr2?.Dispose();
timeoutCancellation?.Dispose();
}, TaskContinuationOptions.ExecuteSynchronously);
//The future actor needs to be registered in the temp container
provider.RegisterTempActor(future, path);
var message = messageFactory(future);
future.DeliverAsk(message, self);
return result.Task;
}
/// <summary>
/// Resolves <see cref="IActorRefProvider"/> for Ask pattern
/// </summary>
/// <param name="self">Reference to someone we are sending Ask request to</param>
/// <returns>Provider used for Ask pattern implementation</returns>
internal static IActorRefProvider ResolveProvider(ICanTell self)
{
while (true)
{
switch (self)
{
case ActorSelection selection:
self = selection.Anchor;
continue;
case IInternalActorRef actorRef:
return actorRef.Provider;
}
if (ActorCell.Current is { } cell) return cell.SystemImpl.Provider;
return null;
}
}
}
/// <summary>
/// Akka private optimized representation of the temporary actor spawned to
/// receive the reply to an "ask" operation.
///
/// INTERNAL API
/// </summary>
internal sealed class PromiseActorRef : MinimalActorRef
{
/// <summary>
/// Can't access constructor directly - use PromiseActorRef.Apply instead.
/// </summary>
private PromiseActorRef(IActorRefProvider provider, TaskCompletionSource<object> promise, string mcn)
{
_provider = provider;
_promise = promise;
_mcn = mcn;
}
private readonly IActorRefProvider _provider;
private readonly TaskCompletionSource<object> _promise;
/// <summary>
/// The result of the promise being completed.
/// </summary>
public Task<object> Result => _promise.Task;
/// <summary>
/// This is necessary for weaving the PromiseActorRef into the asked message, i.e. the replyTo pattern.
/// </summary>
private volatile string _mcn;
#region Internal states
/**
* As an optimization for the common (local) case we only register this PromiseActorRef
* with the provider when the `path` member is actually queried, which happens during
* serialization (but also during a simple call to `ToString`, `Equals` or `GetHashCode`!).
*
* Defined states:
* null => started, path not yet created
* Registering => currently creating temp path and registering it
* path: ActorPath => path is available and was registered
* StoppedWithPath(path) => stopped, path available
* Stopped => stopped, path not yet created
*/
private AtomicReference<object> _stateDoNotCallMeDirectly = new(null);
/// <summary>
/// TBD
/// </summary>
internal sealed class Registering
{
private Registering() { }
// ReSharper disable once InconsistentNaming
/// <summary>
/// TBD
/// </summary>
public static Registering Instance { get; } = new();
}
/// <summary>
/// TBD
/// </summary>
internal sealed class Stopped
{
private Stopped() { }
// ReSharper disable once InconsistentNaming
/// <summary>
/// Singleton instance.
/// </summary>
public static Stopped Instance { get; } = new();
}
/// <summary>
/// TBD
/// </summary>
internal sealed class StoppedWithPath : IEquatable<StoppedWithPath>
{
/// <summary>
/// TBD
/// </summary>
/// <param name="path">TBD</param>
public StoppedWithPath(ActorPath path)
{
Path = path;
}
/// <summary>
/// TBD
/// </summary>
public ActorPath Path { get; }
#region Equality
/// <inheritdoc/>
public bool Equals(StoppedWithPath other)
{
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
return Equals(Path, other.Path);
}
/// <inheritdoc/>
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj)) return false;
if (ReferenceEquals(this, obj)) return true;
return obj is StoppedWithPath path && Equals(path);
}
/// <inheritdoc/>
public override int GetHashCode()
{
return (Path != null ? Path.GetHashCode() : 0);
}
#endregion
}
#endregion
#region Static methods
private static readonly Status.Failure ActorStopResult = new(new ActorKilledException("Stopped"));
// use a static delegate to avoid allocations
private static readonly Action<object> CancelAction = o => ((TaskCompletionSource<object>)o).TrySetCanceled();
/// <summary>
/// Creates a new <see cref="PromiseActorRef"/>
/// </summary>
/// <param name="provider">The current actor ref provider.</param>
/// <param name="messageClassName">The name of the message class.</param>
/// <param name="cancellationToken">An external cancellation token.</param>
/// <returns>A new <see cref="PromiseActorRef"/></returns>
/// <remarks>
/// API is used by WatchAsync.
/// </remarks>
public static PromiseActorRef Apply(IActorRefProvider provider,
string messageClassName, CancellationToken cancellationToken = default)
{
var result = new TaskCompletionSource<object>(TaskCreationOptions.RunContinuationsAsynchronously);
var a = new PromiseActorRef(provider, result, messageClassName);
if (cancellationToken != default)
{
cancellationToken.Register(CancelAction, result);
}
async Task ExecPromise()
{
try
{
await result.Task;
}
finally
{
a.Stop();
}
}
#pragma warning disable CS4014
ExecPromise(); // need this to run as a detached task
#pragma warning restore CS4014
return a;
}
/// <summary>
/// Creates a new <see cref="PromiseActorRef"/>
/// </summary>
/// <param name="provider">The current actor ref provider.</param>
/// <param name="timeout">The timeout on the promise.</param>
/// <param name="targetName">The target of the object / actor</param>
/// <param name="messageClassName">The name of the message class.</param>
/// <param name="sender">The actor sending the message via promise.</param>
/// <returns>A new <see cref="PromiseActorRef"/></returns>
public static PromiseActorRef Apply(IActorRefProvider provider, TimeSpan timeout, object targetName,
string messageClassName, IActorRef sender = null)
{
CancellationTokenSource cancellationSource = default;
if (timeout != TimeSpan.Zero)
{
// avoid CTS + delegate allocation if timeouts aren't needed
cancellationSource = new CancellationTokenSource();
cancellationSource.CancelAfter(timeout);
}
var p = Apply(provider, messageClassName, cancellationSource?.Token ?? default);
// need to dispose CTS afterwards
async Task ExecPromise()
{
try
{
await p._promise.Task;
}
finally
{
cancellationSource?.Dispose();
}
}
#pragma warning disable CS4014
ExecPromise();
#pragma warning restore CS4014
return p;
}
#endregion
private readonly AtomicReference<ImmutableHashSet<IActorRef>> _watchedByDoNotCallMeDirectly = new(ImmutableHashSet<IActorRef>.Empty);
private ImmutableHashSet<IActorRef> WatchedBy
{
get { return _watchedByDoNotCallMeDirectly.Value; }
}
private bool UpdateWatchedBy(ImmutableHashSet<IActorRef> oldWatchedBy, ImmutableHashSet<IActorRef> newWatchedBy)
{
return _watchedByDoNotCallMeDirectly.CompareAndSet(oldWatchedBy, newWatchedBy);
}
public override IActorRefProvider Provider
{
get { return _provider; }
}
/// <summary>
/// Returns false if the <see cref="_promise"/> is already completed.
/// </summary>
private bool AddWatcher(IActorRef watcher)
{
if (WatchedBy.Contains(watcher))
{
return false;
}
return UpdateWatchedBy(WatchedBy, WatchedBy.Add(watcher)) || AddWatcher(watcher);
}
private void RemoveWatcher(IActorRef watcher)
{
while (true)
{
if (!WatchedBy.Contains(watcher))
{
return;
}
if (!UpdateWatchedBy(WatchedBy, WatchedBy.Remove(watcher))) continue;
break;
}
}
private ImmutableHashSet<IActorRef> ClearWatchers()
{
while (true)
{
if (WatchedBy == null || WatchedBy.IsEmpty) return ImmutableHashSet<IActorRef>.Empty;
if (!UpdateWatchedBy(WatchedBy, null)) continue;
return WatchedBy;
}
}
private object State
{
get { return _stateDoNotCallMeDirectly.Value; }
set { _stateDoNotCallMeDirectly.Value = value; }
}
private bool UpdateState(object oldState, object newState)
{
return _stateDoNotCallMeDirectly.CompareAndSet(oldState, newState);
}
/// <inheritdoc cref="InternalActorRefBase.Parent"/>
public override IInternalActorRef Parent
{
get { return Provider.TempContainer; }
}
/// <inheritdoc cref="InternalActorRefBase"/>
public override ActorPath Path
{
get { return GetPath(); }
}
/// <summary>
/// Contract of this method:
/// Must always return the same ActorPath, which must have
/// been registered if we haven't been stopped yet.
/// </summary>
private ActorPath GetPath()
{
while (true)
{
switch (State)
{
case null when UpdateState(null, Registering.Instance):
{
ActorPath p = null;
try
{
p = Provider.TempPath();
Provider.RegisterTempActor(this, p);
return p;
}
finally
{
State = p;
}
}
case null:
continue;
case ActorPath _:
return State as ActorPath;
case StoppedWithPath stoppedWithPath:
return stoppedWithPath.Path;
case Stopped _:
//even if we are already stopped we still need to produce a proper path
UpdateState(Stopped.Instance, new StoppedWithPath(Provider.TempPath()));
continue;
case Registering _:
continue;
}
}
}
/// <inheritdoc cref="ActorRefBase.TellInternal">InternalActorRefBase.TellInternal</inheritdoc>
protected override void TellInternal(object message, IActorRef sender)
{
if (State is Stopped or StoppedWithPath) Provider.DeadLetters.Tell(message);
else
{
if (message == null) throw new InvalidMessageException("Message is null");
// @Aaronontheweb note: not using any of the Status stuff here. Seems like it's extraneous in CLR
//var wrappedMessage = message;
//if (!(message is Status.Success || message is Status.Failure))
//{
// wrappedMessage = new Status.Success(message);
//}
if (!(_promise.TrySetResult(message)))
Provider.DeadLetters.Tell(message);
}
}
/// <inheritdoc cref="InternalActorRefBase.SendSystemMessage(ISystemMessage)"/>
public override void SendSystemMessage(ISystemMessage message)
{
switch (message)
{
case Terminate _:
Stop();
break;
case DeathWatchNotification dw:
Tell(new Terminated(dw.Actor, dw.ExistenceConfirmed, dw.AddressTerminated), this);
break;
case Watch watch:
{
if (Equals(watch.Watchee, this))
{
if (!AddWatcher(watch.Watcher))
{
// ➡➡➡ NEVER SEND THE SAME SYSTEM MESSAGE OBJECT TO TWO ACTORS ⬅⬅⬅
watch.Watcher.SendSystemMessage(new DeathWatchNotification(watch.Watchee, existenceConfirmed: true,
addressTerminated: false));
}
else
{
//TODO: find a way to get access to logger?
Console.WriteLine("BUG: illegal Watch({0},{1}) for {2}", watch.Watchee, watch.Watcher, this);
}
}
break;
}
case Unwatch unwatch when Equals(unwatch.Watchee, this) && !Equals(unwatch.Watcher, this):
RemoveWatcher(unwatch.Watcher);
break;
case Unwatch unwatch:
Console.WriteLine("BUG: illegal Unwatch({0},{1}) for {2}", unwatch.Watchee, unwatch.Watcher, this);
break;
}
}
/// <summary>
/// TBD
/// </summary>
public override void Stop()
{
while (true)
{
var state = State;
// if path was never queried nobody can possibly be watching us, so we don't have to publish termination either
if (state == null)
{
if (UpdateState(null, Stopped.Instance)) StopEnsureCompleted();
else continue;
}
else if (state is ActorPath p)
{
if (UpdateState(p, new StoppedWithPath(p)))
{
try
{
StopEnsureCompleted();
}
finally
{
Provider.UnregisterTempActor(p);
}
}
else
{
continue;
}
}
else if (state is Stopped or StoppedWithPath)
{
//already stopped
}
else if (state is Registering)
{
//spin until registration is completed before stopping
continue;
}
break;
}
}
private void StopEnsureCompleted()
{
_promise.TrySetResult(ActorStopResult);
var watchers = ClearWatchers();
if (watchers.Any())
{
foreach (var watcher in watchers)
{
watcher.AsInstanceOf<IInternalActorRef>()
.SendSystemMessage(new DeathWatchNotification(watcher, existenceConfirmed: true,
addressTerminated: false));
}
}
}
}
}