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ReceiveActor.cs
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ReceiveActor.cs
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//-----------------------------------------------------------------------
// <copyright file="ReceiveActor.cs" company="Akka.NET Project">
// Copyright (C) 2009-2024 Lightbend Inc. <http://www.lightbend.com>
// Copyright (C) 2013-2024 .NET Foundation <https://github.com/akkadotnet/akka.net>
// </copyright>
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Akka.Actor.Internal;
using Akka.Dispatch;
using Akka.Tools.MatchHandler;
namespace Akka.Actor
{
/// <summary>
/// TBD
/// </summary>
public abstract class ReceiveActor : UntypedActor, IInitializableActor
{
private bool _shouldUnhandle = true;
private readonly Stack<MatchBuilder> _matchHandlerBuilders = new();
private PartialAction<object> _partialReceive = _ => false;
private bool _hasBeenInitialized;
/// <summary>
/// TBD
/// </summary>
protected ReceiveActor()
{
PrepareConfigureMessageHandlers();
}
void IInitializableActor.Init()
{
//This might be called directly after the constructor, or when the same actor instance has been returned
//during recreate. Make sure what happens here is idempotent
if(!_hasBeenInitialized) //Do not perform this when "recreating" the same instance
{
_partialReceive = BuildNewReceiveHandler(_matchHandlerBuilders.Pop());
_hasBeenInitialized = true;
}
}
private PartialAction<object> BuildNewReceiveHandler(MatchBuilder matchBuilder)
{
return matchBuilder.Build();
}
private void EnsureMayConfigureMessageHandlers()
{
if(_matchHandlerBuilders.Count <= 0) throw new InvalidOperationException("You may only call Receive-methods when constructing the actor and inside Become().");
}
/// <summary>
/// Creates and pushes a new MatchBuilder
/// </summary>
private void PrepareConfigureMessageHandlers()
{
_matchHandlerBuilders.Push(new MatchBuilder(CachedMatchCompiler<object>.Instance));
}
/// <summary>
/// TBD
/// </summary>
/// <param name="message">TBD</param>
protected sealed override void OnReceive(object message)
{
//Seal the method so that implementors cannot use it. They should only use Receive and Become
ExecutePartialMessageHandler(message, _partialReceive);
}
private void ExecutePartialMessageHandler(object message, PartialAction<object> partialAction)
{
var wasHandled = partialAction(message);
if(!wasHandled && _shouldUnhandle)
Unhandled(message);
}
/// <summary>
/// Changes the actor's behavior and replaces the current receive handler with the specified handler.
/// </summary>
/// <param name="configure">Configures the new handler by calling the different Receive overloads.</param>
protected void Become(Action configure)
{
var newHandler = CreateNewHandler(configure);
base.Become(m => ExecutePartialMessageHandler(m, newHandler));
}
/// <summary>
/// Changes the actor's behavior and replaces the current receive handler with the specified handler.
/// The current handler is stored on a stack, and you can revert to it by calling <see cref="ActorBase.UnbecomeStacked"/>
/// <remarks>Please note, that in order to not leak memory, make sure every call to <see cref="BecomeStacked"/>
/// is matched with a call to <see cref="ActorBase.UnbecomeStacked"/>.</remarks>
/// </summary>
/// <param name="configure">Configures the new handler by calling the different Receive overloads.</param>
protected void BecomeStacked(Action configure)
{
var newHandler = CreateNewHandler(configure);
base.BecomeStacked(m => ExecutePartialMessageHandler(m, newHandler));
}
private PartialAction<object> CreateNewHandler(Action configure)
{
PrepareConfigureMessageHandlers();
configure();
var newHandler = BuildNewReceiveHandler(_matchHandlerBuilders.Pop());
return newHandler;
}
private static Action<T> WrapAsyncHandler<T>(Func<T, Task> asyncHandler)
{
return m =>
{
Task Wrap() => asyncHandler(m);
ActorTaskScheduler.RunTask(Wrap);
};
}
/// <summary>
/// Registers an asynchronous handler for incoming messages of the specified type <typeparamref name="T"/>.
/// If <paramref name="shouldHandle"/>!=<c>null</c> then it must return true before a message is passed to <paramref name="handler"/>.
/// <remarks>The actor will be suspended until the task returned by <paramref name="handler"/> completes.</remarks>
/// <remarks>This method may only be called when constructing the actor or from <see cref="Become(System.Action)"/> or <see cref="BecomeStacked"/>.</remarks>
/// <remarks>Note that handlers registered prior to this may have handled the message already.
/// In that case, this handler will not be invoked.</remarks>
/// </summary>
/// <typeparam name="T">The type of the message</typeparam>
/// <param name="handler">The message handler that is invoked for incoming messages of the specified type <typeparamref name="T"/></param>
/// <param name="shouldHandle">When not <c>null</c> it is used to determine if the message matches.</param>
protected void ReceiveAsync<T>(Func<T,Task> handler, Predicate<T> shouldHandle = null)
{
Receive(WrapAsyncHandler(handler), shouldHandle);
}
/// <summary>
/// Registers an asynchronous handler for incoming messages of the specified type <typeparamref name="T"/>.
/// If <paramref name="shouldHandle"/>!=<c>null</c> then it must return true before a message is passed to <paramref name="handler"/>.
/// <remarks>The actor will be suspended until the task returned by <paramref name="handler"/> completes.</remarks>
/// <remarks>This method may only be called when constructing the actor or from <see cref="Become(System.Action)"/> or <see cref="BecomeStacked"/>.</remarks>
/// <remarks>Note that handlers registered prior to this may have handled the message already.
/// In that case, this handler will not be invoked.</remarks>
/// </summary>
/// <typeparam name="T">The type of the message</typeparam>
/// <param name="shouldHandle">When not <c>null</c> it is used to determine if the message matches.</param>
/// <param name="handler">The message handler that is invoked for incoming messages of the specified type <typeparamref name="T"/></param>
protected void ReceiveAsync<T>(Predicate<T> shouldHandle, Func<T, Task> handler)
{
Receive(WrapAsyncHandler(handler), shouldHandle);
}
/// <summary>
/// Registers an asynchronous handler for incoming messages of the specified <paramref name="messageType"/>.
/// If <paramref name="shouldHandle"/>!=<c>null</c> then it must return true before a message is passed to <paramref name="handler"/>.
/// <remarks>The actor will be suspended until the task returned by <paramref name="handler"/> completes.</remarks>
/// <remarks>This method may only be called when constructing the actor or from <see cref="Become(Action)"/> or <see cref="BecomeStacked"/>.</remarks>
/// <remarks>Note that handlers registered prior to this may have handled the message already.
/// In that case, this handler will not be invoked.</remarks>
/// </summary>
/// <param name="messageType">The type of the message</param>
/// <param name="handler">The message handler that is invoked for incoming messages of the specified <paramref name="messageType"/></param>
/// <param name="shouldHandle">When not <c>null</c> it is used to determine if the message matches.</param>
protected void ReceiveAsync(Type messageType, Func<object, Task> handler, Predicate<object> shouldHandle = null)
{
Receive(messageType, WrapAsyncHandler(handler), shouldHandle);
}
/// <summary>
/// Registers an asynchronous handler for incoming messages of the specified <paramref name="messageType"/>.
/// If <paramref name="shouldHandle"/>!=<c>null</c> then it must return true before a message is passed to <paramref name="handler"/>.
/// <remarks>The actor will be suspended until the task returned by <paramref name="handler"/> completes.</remarks>
/// <remarks>This method may only be called when constructing the actor or from <see cref="Become(Action)"/> or <see cref="BecomeStacked"/>.</remarks>
/// <remarks>Note that handlers registered prior to this may have handled the message already.
/// In that case, this handler will not be invoked.</remarks>
/// </summary>
/// <param name="messageType">The type of the message</param>
/// <param name="shouldHandle">When not <c>null</c> it is used to determine if the message matches.</param>
/// <param name="handler">The message handler that is invoked for incoming messages of the specified <paramref name="messageType"/></param>
protected void ReceiveAsync(Type messageType, Predicate<object> shouldHandle, Func<object, Task> handler)
{
Receive(messageType, WrapAsyncHandler(handler), shouldHandle);
}
/// <summary>
/// Registers an asynchronous handler for incoming messages of any type.
/// <remarks>The actor will be suspended until the task returned by <paramref name="handler"/> completes.</remarks>
/// <remarks>This method may only be called when constructing the actor or from <see cref="Become(Action)"/> or <see cref="BecomeStacked"/>.</remarks>
/// <remarks>Note that handlers registered prior to this may have handled the message already.
/// In that case, this handler will not be invoked.</remarks>
/// </summary>
/// <param name="handler">The message handler that is invoked for all</param>
protected void ReceiveAnyAsync(Func<object, Task> handler)
{
ReceiveAny(WrapAsyncHandler(handler));
}
/// <summary>
/// Registers a handler for incoming messages of the specified type <typeparamref name="T"/>.
/// If <paramref name="shouldHandle"/>!=<c>null</c> then it must return true before a message is passed to <paramref name="handler"/>.
/// <remarks>This method may only be called when constructing the actor or from <see cref="Become(Action)"/> or <see cref="BecomeStacked"/>.</remarks>
/// <remarks>Note that handlers registered prior to this may have handled the message already.
/// In that case, this handler will not be invoked.</remarks>
/// </summary>
/// <typeparam name="T">The type of the message</typeparam>
/// <param name="handler">The message handler that is invoked for incoming messages of the specified type <typeparamref name="T"/></param>
/// <param name="shouldHandle">When not <c>null</c> it is used to determine if the message matches.</param>
/// <exception cref="InvalidOperationException">This exception is thrown if this method is called outside of the actor's constructor or from <see cref="Become(Action)"/>.</exception>
protected void Receive<T>(Action<T> handler, Predicate<T> shouldHandle = null)
{
EnsureMayConfigureMessageHandlers();
_matchHandlerBuilders.Peek().Match(handler, shouldHandle);
}
/// <summary>
/// Registers a handler for incoming messages of the specified type <typeparamref name="T"/>.
/// If <paramref name="shouldHandle"/>!=<c>null</c> then it must return true before a message is passed to <paramref name="handler"/>.
/// <remarks>This method may only be called when constructing the actor or from <see cref="Become(Action)"/> or <see cref="BecomeStacked"/>.</remarks>
/// <remarks>Note that handlers registered prior to this may have handled the message already.
/// In that case, this handler will not be invoked.</remarks>
/// </summary>
/// <typeparam name="T">The type of the message</typeparam>
/// <param name="handler">The message handler that is invoked for incoming messages of the specified type <typeparamref name="T"/></param>
/// <param name="shouldHandle">When not <c>null</c> it is used to determine if the message matches.</param>
/// <exception cref="InvalidOperationException">This exception is thrown if this method is called outside of the actor's constructor or from <see cref="Become(Action)"/>.</exception>
protected void Receive<T>(Predicate<T> shouldHandle, Action<T> handler)
{
Receive(handler, shouldHandle);
}
/// <summary>
/// Registers a handler for incoming messages of the specified <paramref name="messageType"/>.
/// If <paramref name="shouldHandle"/>!=<c>null</c> then it must return true before a message is passed to <paramref name="handler"/>.
/// <remarks>This method may only be called when constructing the actor or from <see cref="Become(Action)"/> or <see cref="BecomeStacked"/>.</remarks>
/// <remarks>Note that handlers registered prior to this may have handled the message already.
/// In that case, this handler will not be invoked.</remarks>
/// </summary>
/// <param name="messageType">The type of the message</param>
/// <param name="handler">The message handler that is invoked for incoming messages of the specified <paramref name="messageType"/></param>
/// <param name="shouldHandle">When not <c>null</c> it is used to determine if the message matches.</param>
/// <exception cref="InvalidOperationException">This exception is thrown if this method is called outside of the actor's constructor or from <see cref="Become(Action)"/>.</exception>
protected void Receive(Type messageType, Action<object> handler, Predicate<object> shouldHandle = null)
{
EnsureMayConfigureMessageHandlers();
_matchHandlerBuilders.Peek().Match(messageType, handler, shouldHandle);
}
/// <summary>
/// Registers a handler for incoming messages of the specified <paramref name="messageType"/>.
/// If <paramref name="shouldHandle"/>!=<c>null</c> then it must return true before a message is passed to <paramref name="handler"/>.
/// <remarks>This method may only be called when constructing the actor or from <see cref="Become(Action)"/> or <see cref="BecomeStacked"/>.</remarks>
/// <remarks>Note that handlers registered prior to this may have handled the message already.
/// In that case, this handler will not be invoked.</remarks>
/// </summary>
/// <param name="messageType">The type of the message</param>
/// <param name="handler">The message handler that is invoked for incoming messages of the specified <paramref name="messageType"/></param>
/// <param name="shouldHandle">When not <c>null</c> it is used to determine if the message matches.</param>
/// <exception cref="InvalidOperationException">This exception is thrown if this method is called outside of the actor's constructor or from <see cref="Become(Action)"/>.</exception>
protected void Receive(Type messageType, Predicate<object> shouldHandle, Action<object> handler)
{
Receive(messageType, handler, shouldHandle);
}
/// <summary>
/// Registers a handler for incoming messages of the specified type <typeparamref name="T"/>.
/// The handler should return <c>true</c> if it has handled the message.
/// If the handler returns true no more handlers will be tried; otherwise the next registered handler will be tried.
/// <remarks>This method may only be called when constructing the actor or from <see cref="Become(Action)"/> or <see cref="BecomeStacked"/>.</remarks>
/// <remarks>Note that handlers registered prior to this may have handled the message already.
/// In that case, this handler will not be invoked.</remarks>
/// </summary>
/// <typeparam name="T">The type of the message</typeparam>
/// <param name="handler">The message handler that is invoked for incoming messages of the
/// specified type <typeparamref name="T"/>. It should return <c>true</c>if it handled/matched
/// the message; <c>false</c> otherwise.</param>
/// <exception cref="InvalidOperationException">This exception is thrown if this method is called outside of the actor's constructor or from <see cref="Become(Action)"/>.</exception>
protected void Receive<T>(Func<T, bool> handler)
{
EnsureMayConfigureMessageHandlers();
_matchHandlerBuilders.Peek().Match(handler);
}
/// <summary>
/// Registers a handler for incoming messages of the specified <paramref name="messageType"/>.
/// The handler should return <c>true</c> if it has handled the message.
/// If the handler returns true no more handlers will be tried; otherwise the next registered handler will be tried.
/// <remarks>This method may only be called when constructing the actor or from <see cref="Become(Action)"/> or <see cref="BecomeStacked"/>.</remarks>
/// <remarks>Note that handlers registered prior to this may have handled the message already.
/// In that case, this handler will not be invoked.</remarks>
/// </summary>
/// <param name="messageType">The type of the message</param>
/// <param name="handler">The message handler that is invoked for incoming messages of the
/// specified type <paramref name="messageType"/>. It should return <c>true</c>if it handled/matched
/// the message; <c>false</c> otherwise.</param>
/// <exception cref="InvalidOperationException">This exception is thrown if this method is called outside of the actor's constructor or from <see cref="Become(Action)"/>.</exception>
protected void Receive(Type messageType, Func<object, bool> handler)
{
EnsureMayConfigureMessageHandlers();
_matchHandlerBuilders.Peek().Match(messageType, handler);
}
/// <summary>
/// Registers a handler for incoming messages of any type.
/// <remarks>This method may only be called when constructing the actor or from <see cref="Become(Action)"/> or <see cref="BecomeStacked"/>.</remarks>
/// <remarks>Note that handlers registered prior to this may have handled the message already.
/// In that case, this handler will not be invoked.</remarks>
/// </summary>
/// <param name="handler">The message handler that is invoked for all</param>
/// <exception cref="InvalidOperationException">This exception is thrown if this method is called outside of the actor's constructor or from <see cref="Become(Action)"/>.</exception>
protected void ReceiveAny(Action<object> handler)
{
EnsureMayConfigureMessageHandlers();
_matchHandlerBuilders.Peek().MatchAny(handler);
}
}
}