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Need to handle case if Monster dies in battle. Item gets dropped into room, but we need to figure out how to alert that back to the UI thread. Problem exists in DamageHandler.attackMonster().
The text was updated successfully, but these errors were encountered:
If the monster dies, the attackMonster() returns a -1 to indicate that the monster has died. The CombatMenu then interprets this and displays a message as well as returning the user to the RoomMenu.
Need to handle case if Monster dies in battle. Item gets dropped into room, but we need to figure out how to alert that back to the UI thread. Problem exists in DamageHandler.attackMonster().
The text was updated successfully, but these errors were encountered: