Skip to content

An example project showcasing the use of global shaders in Unreal Engine 4.

License

Notifications You must be signed in to change notification settings

akoylasar/GlobalShaderInUE4

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

1 Commit
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Global Shader Example In UE4

Copyright (c) Fouad Valadbeigi (akoylasar@gmail.com)

Introduction

This is a project that I did a year ago which I recently decided to share it on Github. It uses a global shader to render a ray traced scene onto the screen. The scene contains a refractive ball, a super simple "sky" and a ground floor. It is basically this in UE4 :)

Interactivity

  • The ball can be moved via the arrow keys and WASDQE.
  • Radius of the ball can be changed with the keys R (increase) and F (decrease).
  • Index of refraction can be changed with the keys T (increase) and G (decrease).
  • Lights are procedurally animated.

Prerequisites

Copyright

See Copyright.txt

About

An example project showcasing the use of global shaders in Unreal Engine 4.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages