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This repo is a Windows build recipe for Pixar USD. The recipe is automatically validated and the binaries are ready to do download thanks to AppVeyor.

AppVeyor build status

Universal Scene Description (USD), is a system that scalably encodes and interchanges geometry and shading data between Digital Content Creation applications.

Something else?

USD has a number of dependencies. Thus, the building script also contains the recipes for building lots of VFX (and other) libraries:

  • boost
  • embree
  • freeglut
  • freetype
  • glew
  • glfw
  • ilmbase
  • jpeg
  • libpng
  • materialx
  • oiio
  • openexr
  • opensubdiv
  • osl
  • png
  • ptex
  • tbb
  • tiff
  • usd
  • zlib

What's included?

USD monolithic library, Python stuff, UsdView and Maya 2018 plugin. It's built with Visual Studio 2017 v15.x and linked with the static version of the run-time library.

Linux

The script works on CentOS 7. It requires the following packages.

sudo yum group install "Development Tools"
sudo yum install -y nasm ed python-devel mesa-libGL-devel mesa-libGLES-devel mesa-libEGL-devel libXrandr-devel libXinerama-devel libXcursor-devel libXi-devel mesa-libGLU-devel

The environment for USD

Maya

You need to add the path to the Maya plugin to the following environment variable:

MAYA_MODULE_PATH | c:\usd\third_party\maya

usdview

USD requires setting multiple environment variables. Saturn adds a windows script that sets the required environment:

c:\usd\usd.cmd usdview c:\kitchen_set\Kitchen_set.usd

Python requirements

usdview requires Python 2.7 and several preinstalled python packages. After installing Python, you can install the packages with the following command:

c:\usd\usd.cmd python -m pip install PySide PyOpenGL Jinja2

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