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When you do a glRotate the font is rendered with a thin outline corresponding to the bounding box.
Try doing glRotated(2, 0, 0, 1) before calling font.draw() to see the problem.
It sometimes also happens if you do a glTranslate.
The text was updated successfully, but these errors were encountered:
When you do a glRotate the font is rendered with a thin outline corresponding to the bounding box.
Try doing glRotated(2, 0, 0, 1) before calling font.draw() to see the problem.
It sometimes also happens if you do a glTranslate.
The text was updated successfully, but these errors were encountered: