WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.
See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.
a) This document helps in compiling Eagle3D PixelStreaming Plugin b) Socketio plugin c) Unity C++ plugin d) Broadcasting HLS, Mpeg Dash FMp4 e) HTTP Streamer
git clone git@github.com:eagle3dstreaming/UnrealEngine.git
git checkout seagull-dev4.26
git lfs fetch --all
git lfs checkout
run Setup.bat to install dependent modules
run GenerateProjectFiles to genearte poject files
install missing Visual Studio 2019 modules
compile with sln solution file
package game
git checkout branch-heads/m75 for andoroid othewise protoc versoin will mismatch for linux we can have m76
Please make sure UnrealEngine is at path
c:/UnrealEngine/
install
To obtain the latest version of DbgHelp.dll, go to https://developer.microsoft.com/windows/downloads/windows-10-sdk and
install it
Fetch depot_tools: follow https://sourcey.com/articles/building-and-installing-webrtc-on-windows use 7z to extract to c:\webrtc\depot_tools
set system path
open git cmd not git basah
mkdir webrtc-checkout cd webrtc-checkout fetch --nohooks webrtc
do not forget to set for using visual studio for builing code
cd src
set DEPOT_TOOLS_WIN_TOOLCHAIN=0
cd src git branch -r git checkout branch-heads/m75
git remote add arvind git@github.com:akumrao/webrtcwithsocketio.git
git remote update
git checkout sfu
gclient sync
pwd
webrtc-checkout/src
cp Ue4/buildPatch.diff to build
cd build
git apply buildPatch.diff
cd ..
cp Ue4/third_partyPatch.diff to third_party
cd third_party
git apply third_partyPatch.diff
cd ..
cp Ue4/srtpPatch.diff to third_party/libsrtp
cd third_party/libsrtp
git apply srtpPatch.diff
cd ..
pwd
webrtc-checkout/src
gn gen out/x64/Release --args="target_cpu="x64" use_rtti=true is_debug=false symbol_level=0 enable_iterator_debugging=false rtc_build_tools=false rtc_build_examples=false rtc_include_tests=false enable_precompiled_headers=false use_cxx11=false use_custom_libcxx=false use_custom_libcxx_for_host=false rtc_build_ssl=false rtc_ssl_root="c:\UnrealEngine\Engine\Source\ThirdParty\OpenSSL\1.1.1\Include\Win64\VS2015" is_clang=false is_component_build=false use_lld=false"
ninja -C out/x64/Release webrtc
gn gen out/x64/Debug --args="target_cpu="x64" use_rtti=true is_debug=false symbol_level=2 rtc_build_tools=false rtc_build_examples=true rtc_include_tests=false enable_precompiled_headers=false use_cxx11=false use_custom_libcxx=false use_custom_libcxx_for_host=false rtc_build_ssl=false rtc_ssl_root="E:\UnrealEngine\Engine\Source\ThirdParty\OpenSSL\1.1.1\Include\Win64\VS2015" is_clang=false is_component_build=false use_lld=false"
ninja -C out/x64/Debug webrtc
- Lite -ICE
- WebRTC Statistics
- M76 webrtc version
- Audio Mute Control
- Onfly Webrtc parameter Settings
- Better Frame Adaption
For running game project for Pixel streamming ./project -AudioMixer -PixelStreamingIP=localhost -PixelStreamingPort=8888 -RenderOffScreen -log
//Upload project to control panel https://connector.eagle3dstreaming.com:500/nelsonww/ControlPanel/083057
to copy header files of webrtc find . -iname "*.h" | xargs -If cp --parents f /c/arvind
set DEPOT_TOOLS_WIN_TOOLCHAIN=0
gn gen out/debugx64 --args="is_debug=true is_clang=true symbol_level=2 use_rtti=true target_cpu="x64""
ninja -C out/debugx64 signaler ninja -C out/debugx64 socketio ninja -C out/debugx64 testhtml
mkdir build
cd build
on windows
cmake.exe .. -G "Visual Studio 16 2019"