This is a framework that allows for more interesting visuals for enchanted weapons in TESV: Skyrim Special Edition. It achieves this by silently adding specific spells with hit arts. Each of these "swaps" is defined in a configuration file.
- CMake
- Add this to your
PATH
- Add this to your
- PowerShell
- Vcpkg
- Add the environment variable
VCPKG_ROOT
with the value as the path to the folder containing vcpkg
- Add the environment variable
- Visual Studio Community 2019
- Desktop development with C++
- CommonLibSSE
- You need to build from the powerof3/dev branch
- Add this as as an environment variable
CommonLibSSEPath
- CommonLibVR
- Add this as as an environment variable
CommonLibVRPath
instead of /external
- Add this as as an environment variable
- Address Library for SKSE
- Needed for SSE/AE
- VR Address Library for SKSEVR
- Needed for VR
- Open
x64 Native Tools Command Prompt
- Run
cmake
- Close the cmd window
- CMake
- VCPKG
- Visual Studio (with desktop C++ development)
git clone https://github.com/SeaSparrowOG/EnchantmentArtExtender
cd EnchantmentArtExtender
# pull submodules
git submodule update --init --recursive
cmake --preset vs2022-windows-vcpkg
cmake --build Release --config Release
cmake --preset vs2022-windows-vcpkg-se
cmake --build build-15 --config Release
cmake --preset vs2022-windows-vcpkg-vr
cmake --build buildvr --config Release
You can automatically deploy to MO2's mods folder by defining an Environment Variable named SKYRIM_MODS_FOLDER and pointing it to your MO2 mods folder. It will create a new mod with the appropriate name. After that, simply refresh MO2 and enable the mod. Image: