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chore: fix numbering and bad csv escaping
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alandtse committed May 15, 2024
1 parent 712bb12 commit c2bceee
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions database.csv
Original file line number Diff line number Diff line change
Expand Up @@ -358,14 +358,14 @@ id,sse,vr,status,name
32155,0x1404f1140,0x1405013b0,4,bool IAnimationGraphManagerHolder::UpdateAnimationGraphManager(const BSAnimationUpdateData& a_updateData)
32184,0x1404f1e60,0x1405020d0,4,RE::BSAnimationGraphManager::sub_1404F1E60
32192,0x1404f2620,0x140502890,3,"bool IAnimationGraphManagerHolder::GetGraphVariableNiPoint3(const BSFixedString& a_variableName, NiPoint3& a_out)"
33257,0x14053d370,0x1405400f0,4,AccumulatingValueModifierEffect::Allocate(AccumulatingValueModifierEffect* accumulatingValueModifierEffect, Actor* caster, MagicItem* magicItem, Effect* effect)
32275,0x1404f5420,0x140505690,4,RE::ShakeCamera_1404f5420
33277,0x14053DEB0,0x140540C30,4,ActiveEffect::Adjust(Skyrim::ActiveEffect* activeEffect, float effectiveness, bool requiresHostility)
32290,0x1404f5c80,0x140505f60,3,RE::TESCamera::SetState
32370,0x1404f96c0,0x140509850,4,void DragonCameraState::HandleLookInput_1404F96C0 (DragonCameraState * a_this)
32469,0x1404FD1C0,0x14050D660,4,bool __fastcall CombatAIHook::sub_1404FD1C0(RE::Actor* a1)
33257,0x14053d370,0x1405400f0,4,"AccumulatingValueModifierEffect::Allocate(AccumulatingValueModifierEffect* accumulatingValueModifierEffect, Actor* caster, MagicItem* magicItem, Effect* effect)"
33257,0x14053d370,0x1405400f0,4,AccumulatingValueModifierEffect::Allocate(AccumulatingValueModifierEffect* accumulatingValueModifierEffect
33277,0x14053DEB0,0x140540C30,4,"ActiveEffect::Adjust(Skyrim::ActiveEffect* activeEffect, float effectiveness, bool requiresHostility)"
33277,0x14053DEB0,0x140540C30,4,"ActiveEffect::Adjust(Skyrim::ActiveEffect* activeEffect, float effectiveness, bool requiresHostility)"
33282,0x14053e120,0x140540ea0,4,float ActiveEffect::GetMagnitude_14053E120 (ActiveEffect * a_this)
33283,0x14053E1B0,0x140540f30,4,ActiveEffect::Restart(Skyrim::ActiveEffect* activeEffect)
33286,0x14053e380,0x140541100,3,void ActiveEffect::Dispel(bool a_force)
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