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First steps - is it doing anything...? #2
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There is still some work to do definitely. At this point the driver is able
to start and stop the PSVR and set it in VR mode when SteamVR loads/unloads
the driver. So the video display functionality works well 1080p @ 120hz no
tearing or ghosting.
The orientation was spinning in my testing and we're yet to add head
tracking. Hipstersloth is going to incorporate his work from PSVRTrack
project where he got the calibration and orientation working.
In short I install VS2017 choosing C/CPP projects. Then install cmake for
windows. Then git checkout and run full-build.bat. This generates a
generated, deps and build dir. Youll find the generate dir has the
VS2017 solution file.
When I have time I'll add some better instructions on setting up a windows
build environment, probably late next week.
Regards,
Stephen
…On Sat, 12 May 2018, 5:14 am mungewell, ***@***.***> wrote:
Hi,
Found your project mentioned here, with a pre-alpha release.
https://www.reddit.com/r/PSVRHack/comments/857aig/trinus_psvr_headtracking_inverted_while_in_steamvr/dyqbqnm/
Tried it, but doesn't appear to do anything. :-(
Are there some guidelines on getting the libUSB stuff configured and are
they simple tests to confirm that it's actually connecting/controlling the
PSVR?
Am not set up to build on Windows...
BTW I can 'talk' libUSB to my PSVR via my own little project/script.
https://github.com/mungewell/pyPSVR
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Hi,
Found your project mentioned here, with a pre-alpha release.
https://www.reddit.com/r/PSVRHack/comments/857aig/trinus_psvr_headtracking_inverted_while_in_steamvr/dyqbqnm/
Tried it, but doesn't appear to do anything. :-(
Are there some guidelines on getting the libUSB stuff configured and are they simple tests to confirm that it's actually connecting/controlling the PSVR?
Am not set up to build on Windows...
BTW I can 'talk' libUSB to my PSVR via my own little project/script.
https://github.com/mungewell/pyPSVR
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