-
Notifications
You must be signed in to change notification settings - Fork 0
/
parser_objects.cpp
333 lines (283 loc) · 10.8 KB
/
parser_objects.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
#include "parser_objects.h"
using std::cout;
using std::endl;
using std::ifstream;
using namespace std;
/*TYPE of object*/
# define WEAPON 0x00000001
# define OFFHAND 0x00000002
# define RANGED 0x00000004
# define ARMOR 0x00000008
# define HELMET 0x00000010
# define CLOAK 0x00000020
# define GLOVES 0x00000040
# define BOOTS 0x00000080
# define RING 0x00000100
# define AMULET 0x00000200
# define LIGHT 0x00000400
/*not gear*/
# define SCROLL 0x00001000
# define BOOK 0x00002000
# define FLASK 0x00004000
# define GOLD 0x00008000
# define AMMUNITION 0x00010000
# define FOOD 0x00020000
# define WAND 0x00040000
# define CONTAINER 0x00080000
/* Colors */
#define COLOR_BLACK 0
#define COLOR_RED 1
#define COLOR_GREEN 2
#define COLOR_YELLOW 3
#define COLOR_BLUE 4
#define COLOR_MAGENTA 5
#define COLOR_CYAN 6
#define COLOR_WHITE 7
/*OBJECTS Fields (USED for checksum)*/
# define NAME 0x00000001
# define DESC 0x00000002
# define TYPE 0x00000004
# define COLOR 0x00000008
# define HIT 0x00000010
# define DAM 0x00000020
# define DODGE 0x00000040
# define DEF 0x00000080
# define WEIGHT 0x00000100
# define SPEED 0x00000200
# define ATTR 0x00000400
# define VAL 0x00000800
#define COMPLETE (NAME | DESC |TYPE | COLOR | HIT |DAM | DODGE |DEF | WEIGHT | SPEED | ATTR |VAL )
namespace objects{
///Store Base, dice and sides as values
string name;
string desc;
string type;
string color;
string hit;
string dam;
string dodge;
string def;
string weight;
string speed;
string attr;
string val;
unsigned int checksum = 0;
string delimeter = " ";
int base_speed;
int dice_speed;
int side_speed;
int base_dam;
int dice_dam;
int side_dam;
int base_weight;
int dice_weight;
int side_weight;
int base_hit;
int dice_hit;
int side_hit;
int base_attr;
int dice_attr;
int side_attr;
int base_val;
int dice_val;
int side_val;
int base_dodge;
int dice_dodge;
int side_dodge;
int base_def;
int dice_def;
int side_def;
int color_npc;
//int abil_npc; // type
int type_obj; // type
extern "C" int parser_objects();
int parser_objects()
{
// create a file-reading object
ifstream fin;
const char* p = getenv("HOME");
string path(p);
path = path + "/.rlg229/object_desc.txt";
fin.open(path.c_str());
if (!fin.good())
return 1; // exit if file not found
string line;
getline(fin, line);
if (line.compare("RLG229 OBJECT DESCRIPTION 1") != 0)
{
std::cout << "Header Metadata is incorrect" << endl;
return 0;
}
// While file continues lines
while (!fin.eof())
{
while (line.compare("BEGIN OBJECT") != 0 && !fin.eof()) {
getline(fin, line); //Conitnue until findint valide header
//cout << line <<endl;
}
//Start checkSum until End is found, is checksum is not correct when "ERROR"
//is found, then the monster is dropped
while (!fin.eof() && (line.compare("END") != 0) && checksum != COMPLETE) {
string parse_line = line.substr(0,line.find(delimeter));
if (parse_line.compare("NAME") == 0) {
name = line.substr(line.find(delimeter) + 1, line.find("\n"));
checksum |= NAME;
}
else if (parse_line.compare("COLOR") == 0) {
color = line.substr(line.find(delimeter) +1, line.find("\n"));
/* Here we store the color in a variable for future use in an NCP */
if(color.compare("BLACK") == 0) color_npc = COLOR_BLACK ;
else if(color.compare("RED") == 0) color_npc = COLOR_RED;
else if(color.compare("GREEN") == 0) color_npc = COLOR_GREEN;
else if(color.compare("YELLOW") == 0) color_npc = COLOR_YELLOW;
else if(color.compare("MAGENTA") == 0) color_npc = COLOR_MAGENTA ;
else if(color.compare("CYAN") == 0) color_npc = COLOR_CYAN;
else if(color.compare("WHITE") == 0) color_npc = COLOR_WHITE;
else if(color.compare("BLUE") == 0) color_npc = COLOR_BLUE;
checksum |= COLOR;
}
else if (parse_line.compare("DESC") == 0) {
getline(fin,line);
string cont_line;
while(cont_line.compare(".") != 0)
{
getline(fin,cont_line,'\n');
line = line + "\n" + cont_line;
}
desc = line.substr(0,line.length()-1);
checksum |= DESC;
}
else if (parse_line.compare("SPEED") == 0 ) {
speed = line.substr(line.find(delimeter) + 1, line.find("\n"));
string sb = speed.substr(0,speed.find('+'));
base_speed = atoi(sb.c_str());
string sd = speed.substr(speed.find('+') + 1,speed.find('d') - 2);
dice_speed = atoi(sd.c_str());
string ss = speed.substr(speed.find('d')+1,speed.length()-1);
side_speed = atoi(ss.c_str());
checksum |= SPEED;
}
else if (parse_line.compare("DAM") == 0) {
dam = line.substr(line.find(delimeter) + 1, line.find("\n"));
string sb = dam.substr(0,dam.find('+'));
base_dam = atoi(sb.c_str());
string sd = dam.substr(dam.find('+') + 1,dam.find('d') - 2);
dice_dam = atoi(sd.c_str());
string ss = dam.substr(dam.find('d')+1,dam.length()-1);
side_dam = atoi(ss.c_str());
checksum |= DAM;
}
//TEST BEGIN//// DONT USE WITHOUT TESTING
else if (parse_line.compare("WEIGHT") == 0) {
weight = line.substr(line.find(delimeter) + 1, line.find("\n"));
string sb = weight.substr(0,weight.find('+'));
base_weight = atoi(sb.c_str());
string sd = weight.substr(weight.find('+') + 1,weight.find('d') - 2);
dice_weight = atoi(sd.c_str());
string ss = weight.substr(weight.find('d')+1,weight.length()-1);
side_weight = atoi(ss.c_str());
checksum |= WEIGHT;
}
else if (parse_line.compare("HIT") == 0) {
hit = line.substr(line.find(delimeter) + 1, line.find("\n"));
string sb = hit.substr(0,hit.find('+'));
base_hit = atoi(sb.c_str());
string sd = hit.substr(hit.find('+') + 1,hit.find('d') - 2);
dice_hit = atoi(sd.c_str());
string ss = hit.substr(hit.find('d')+1,hit.length()-1);
side_hit = atoi(ss.c_str());
checksum |= HIT;
}
else if (parse_line.compare("ATTR") == 0) {
attr = line.substr(line.find(delimeter) + 1, line.find("\n"));
string sb = attr.substr(0,attr.find('+'));
base_attr = atoi(sb.c_str());
string sd = attr.substr(attr.find('+') + 1,attr.find('d') - 2);
dice_attr = atoi(sd.c_str());
string ss = attr.substr(attr.find('d')+1,attr.length()-1);
side_attr = atoi(ss.c_str());
checksum |= ATTR;
}
else if (parse_line.compare("VAL") == 0) {
val = line.substr(line.find(delimeter) + 1, line.find("\n"));
string sb = val.substr(0,val.find('+'));
base_val = atoi(sb.c_str());
string sd = val.substr(val.find('+') + 1,val.find('d') - 2);
dice_val = atoi(sd.c_str());
string ss = val.substr(val.find('d')+1,val.length()-1);
side_val = atoi(ss.c_str());
checksum |= VAL;
}
else if (parse_line.compare("DODGE") == 0) {
dodge = line.substr(line.find(delimeter) + 1, line.find("\n"));
string sb = dodge.substr(0,dodge.find('+'));
base_dodge = atoi(sb.c_str());
string sd = dodge.substr(dodge.find('+') + 1,dodge.find('d') - 2);
dice_dodge = atoi(sd.c_str());
string ss = dodge.substr(dodge.find('d')+1,dodge.length()-1);
side_dodge = atoi(ss.c_str());
checksum |= DODGE;
}
else if (parse_line.compare("DEF") == 0) {
def = line.substr(line.find(delimeter) + 1, line.find("\n"));
string sb = def.substr(0,def.find('+'));
base_def = atoi(sb.c_str());
string sd = def.substr(def.find('+') + 1,def.find('d') - 2);
dice_def = atoi(sd.c_str());
string ss = def.substr(def.find('d')+1,def.length()-1);
side_def = atoi(ss.c_str());
checksum |= DEF;
}
//////END TEST (HAVE TO BE TESTED BEFORE) //////////////////
else if (parse_line.compare("TYPE") == 0) {
type = line.substr(line.find(delimeter) + 1, line.find("\n"));
/*Here we setore the type field of the NPC on a int variable */
string s;
istringstream iss(type);
while(getline(iss,s,' ')){
if(s.compare("WEAPON") == 0) type_obj |= WEAPON;
else if(s.compare("OFFHAND") == 0) type_obj |= OFFHAND ;
else if(s.compare("RANGED") == 0) type_obj |= RANGED;
else if(s.compare("ARMOR") == 0) type_obj |= ARMOR;
else if(s.compare("HELMET") == 0) type_obj |= HELMET;
else if(s.compare("CLOAK") == 0) type_obj |= CLOAK;
else if(s.compare("GLOVES") == 0) type_obj |= GLOVES;
else if(s.compare("BOOTS") == 0) type_obj |= BOOTS;
else if(s.compare("RING") == 0) type_obj |= RING;
else if(s.compare("AMULET") == 0) type_obj |= AMULET;
else if(s.compare("LIGHT") == 0) type_obj |= LIGHT;
else if(s.compare("SCROLL") == 0) type_obj |= SCROLL;
else if(s.compare("BOOK") == 0) type_obj |= BOOK;
else if(s.compare("FLASK") == 0) type_obj |= FLASK;
else if(s.compare("GOLD") == 0) type_obj |= GOLD;
else if(s.compare("AMMUNITION") == 0) type_obj |= AMMUNITION;
else if(s.compare("FOOD") == 0) type_obj |= FOOD;
else if(s.compare("WAND") == 0) type_obj |= WAND;
else if(s.compare("CONTAINER") == 0) type_obj |= CONTAINER;
}
checksum |= TYPE;
}
getline(fin, line, '\n'); //go to the next line
}
if(checksum == COMPLETE)
{
cout<<"\n"<<name+"\n"
<<type<<"\n"
<<color<<"\n"
<<"WEIGHT "<<base_weight<<'+'<<dice_weight<<'d'<<side_weight<<"\n"
<<"HIT "<<base_hit<<'+'<<dice_hit<<'d'<<side_hit<<"\n"
<<"DAM "<<base_dam<<'+'<<dice_dam<<'d'<<side_dam<<"\n"
<<"ATTR "<<base_attr<<'+'<<dice_attr<<'d'<<side_attr<<"\n"
<<"VAL "<<base_val<<'+'<<dice_val<<'d'<<side_val<<"\n"
<<"DODGE "<<base_dodge<<'+'<<dice_dodge<<'d'<<side_dodge<<"\n"
<<"DEF "<<base_def<<'+'<<dice_def<<'d'<<side_def<<"\n"
<<"SPEED "<<base_speed<<'+'<<dice_speed<<'d'<<side_speed<<"\n"
<<desc<<'.'<<endl;
}
/*the Npc have to be initialized before these lines*/
checksum = 0; // reset checksum
type_obj = 0; //reset ability
}
return 0; // no problems given :)
}
}