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Possible SDL2 port? #1

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vanfanel opened this issue Feb 12, 2021 · 2 comments
Open

Possible SDL2 port? #1

vanfanel opened this issue Feb 12, 2021 · 2 comments

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@vanfanel
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Hi there, Aldo!

I have just discovered this AWESOME project because you have just been in the Romhacking.net news frontpage today! :)

So, I would like to build this for something as the Raspberry Pi. The game should be able to run natively there, with only a small CPU usage, since I guess it only needs a 3D API for the final rendering/scaling to fullscreen.

But it seems you currently use ALLEGRO. Are there any plans for SDL2? I have a KMSDRM backend for SDL2, which would, in turn, let the game run without an X11 server.

Thanks!

@aldonunez
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I'm open to others contributing to the project. But at this time, I don't think I myself can take on this feature. Thank you for your interest in it!

@aldonunez
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By the way, I came across something in Allegro. It looks like there's experimental support for SDL2 as a back-end. Look for "ALLEGRO_SDL" at:
https://github.com/liballeg/allegro5/blob/master/CMakeLists.txt

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