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buffer.go
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buffer.go
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// Copyright 2012 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package ssh
import (
"io"
"sync"
)
// buffer provides a linked list buffer for data exchange
// between producer and consumer. Theoretically the buffer is
// of unlimited capacity as it does no allocation of its own.
type buffer struct {
// protects concurrent access to head, tail and closed
*sync.Cond
head *element // the buffer that will be read first
tail *element // the buffer that will be read last
closed bool
}
// An element represents a single link in a linked list.
type element struct {
buf []byte
next *element
}
// newBuffer returns an empty buffer that is not closed.
func newBuffer() *buffer {
e := new(element)
b := &buffer{
Cond: newCond(),
head: e,
tail: e,
}
return b
}
// write makes buf available for Read to receive.
// buf must not be modified after the call to write.
func (b *buffer) write(buf []byte) {
b.Cond.L.Lock()
e := &element{buf: buf}
b.tail.next = e
b.tail = e
b.Cond.Signal()
b.Cond.L.Unlock()
}
// eof closes the buffer. Reads from the buffer once all
// the data has been consumed will receive os.EOF.
func (b *buffer) eof() error {
b.Cond.L.Lock()
b.closed = true
b.Cond.Signal()
b.Cond.L.Unlock()
return nil
}
// Read reads data from the internal buffer in buf. Reads will block
// if no data is available, or until the buffer is closed.
func (b *buffer) Read(buf []byte) (n int, err error) {
b.Cond.L.Lock()
defer b.Cond.L.Unlock()
for len(buf) > 0 {
// if there is data in b.head, copy it
if len(b.head.buf) > 0 {
r := copy(buf, b.head.buf)
buf, b.head.buf = buf[r:], b.head.buf[r:]
n += r
continue
}
// if there is a next buffer, make it the head
if len(b.head.buf) == 0 && b.head != b.tail {
b.head = b.head.next
continue
}
// if at least one byte has been copied, return
if n > 0 {
break
}
// if nothing was read, and there is nothing outstanding
// check to see if the buffer is closed.
if b.closed {
err = io.EOF
break
}
// out of buffers, wait for producer
b.Cond.Wait()
}
return
}