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  1. Forked from mitsuba-renderer/mitsuba

    Mitsuba renderer main repository

    C++

  2. Forked from mmp/pbrt-v3

    Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

    C++

  3. GPU version of the @stevjacq mcxyz Monte Carlo program

    Cuda

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