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Generally in any other Unity project each time I hit Play ...which takes some time to complete. I noticed in your project it does not happen at all when I hit play - it immediately starts the Player. Now if I make a change to some script in the project naturally it would compile it, then reload but on subsequent hitting of Play button it would once again start immediately. Impressed! #respect . I scanned the code hoping to find something like:
...but could not find any just in case you were using it differently. [1] I noticed the CustomPasses.asmdef which I tried in my project but alas did not fix it. I even tried all of this in a blank Unity project just in case I had something dodgy in there but sadly no luck. Would be curious to know how you did it. Thanks! I even tried the following suggestions:
Great Custom Passes BTW :) [1] "How to stop automatic assembly compilation from script", Unity Support, https://support.unity.com/hc/en-us/articles/210452343-How-to-stop-automatic-assembly-compilation-from-script |
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Ah never mind, found it. |
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Ah never mind, found it.