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Some objects only get oulined in Editor depending on their shader #18
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Not sure why it's happening 🤔 Are you using the selection code in this package or the outline custom pass provided in the documentation? Also, can you tell me which shader graphs are you using that work/doesn't work in the build? |
Are you talking about this ? https://github.com/alelievr/HDRP-Custom-Passes/blob/master/Assets/CustomPasses/Selection/Shaders/02_Selection_Objects.shader (that's what i'm using) The shader is from a shader graph based in the "Lit Master" node : |
Sorry for not answering you here, this was during the release period of the project, i had to drop this feature and then totally forgot about it. Thanks the help anyway ! |
After i updated HDRP (not sure since which update, i'm using 7.4.3) some object are not outlined while playing in build mode.
It depends wich shader (built with Shader Graph) the object outlined is using.
Do you have any idea what a shader could do that would mess with the outline custom pass in build mode ?
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