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Ray-Tracer

A ray-tracer implementation written in a loop and so can function as a graphics engine.

Triangles

Written from scratch in Kotlin with guidence from https://blog.scottlogic.com/2020/03/10/raytracer-how-to.html

Utilises batch APARAPI OpenCL commands for GPU processing because Ray-tracing is SLOOOOW.

Code does not look pretty because it's designed to go as fast as possible.

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