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Thread pool #6

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Feb 16, 2021
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2 changes: 1 addition & 1 deletion src/libs/env/include/env/env_renderer.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,7 @@ class EnvRenderer

virtual void draw(Envs &envs) = 0;

virtual bool isVulkan() const { return false; }
virtual bool supportsParallelReset() const { return false; }

/**
* Query the pointer to memory holding the latest observation for an agent in an env.
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2 changes: 2 additions & 0 deletions src/libs/env/include/env/vector_env.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -34,6 +34,8 @@ class VectorEnv
private:
void taskFunc(Task task, int threadIdx);

bool taskLoop(Task task);

void executeTask(Task task);

void stepEnv(int envIdx);
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65 changes: 31 additions & 34 deletions src/libs/env/src/vector_env.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ VectorEnv::VectorEnv(std::vector<std::unique_ptr<Env>> &envs,
currTasks = std::vector<Task>(numThreads, Task::IDLE);

for (int i = 1; i < numThreads; ++i) {
std::thread t{[this, numEnvs](int threadIdx) {
std::thread t{[this](int threadIdx) {
while (true) {
Task task;
{
Expand All @@ -27,14 +27,7 @@ VectorEnv::VectorEnv(std::vector<std::unique_ptr<Env>> &envs,
currTasks[threadIdx] = Task::IDLE;
}

int envIdx = 0;
while ((envIdx = nextTaskQueue.fetch_add(
1, std::memory_order_acq_rel)) <
numEnvs) {
taskFunc(task, envIdx);
}

numReady.fetch_add(1, std::memory_order_acq_rel);
taskLoop(task);

if (task == Task::TERMINATE)
break;
Expand All @@ -55,15 +48,25 @@ VectorEnv::VectorEnv(std::vector<std::unique_ptr<Env>> &envs,
void VectorEnv::stepEnv(int envIdx) {
envs[envIdx]->step();

if (!envs[envIdx]->isDone())
if (envs[envIdx]->isDone()) {
done[envIdx] = true;
for (int agentIdx = 0; agentIdx < envs[envIdx]->getNumAgents();
++agentIdx)
trueObjectives[envIdx][agentIdx] =
envs[envIdx]->trueObjective(agentIdx);

resetEnv(envIdx);
} else {
done[envIdx] = false;
renderer.preDraw(*envs[envIdx], envIdx);
}
}

void VectorEnv::resetEnv(int envIdx) {
envs[envIdx]->reset();

// The vulkan renderer is fine with being reset in parallel
if (renderer.isVulkan()) {
if (renderer.supportsParallelReset()) {
renderer.reset(*envs[envIdx], envIdx);
renderer.preDraw(*envs[envIdx], envIdx);
}
Expand All @@ -78,20 +81,16 @@ void VectorEnv::taskFunc(Task task, int envIdx) {
func = &VectorEnv::resetEnv;

(this->*func)(envIdx);
}

if (task == Task::STEP) {
if (envs[envIdx]->isDone()) {
done[envIdx] = true;
for (int agentIdx = 0; agentIdx < envs[envIdx]->getNumAgents();
++agentIdx)
trueObjectives[envIdx][agentIdx] =
envs[envIdx]->trueObjective(agentIdx);

resetEnv(envIdx);
} else {
done[envIdx] = false;
}
bool VectorEnv::taskLoop(Task task) {
int envIdx = 0;
while ((envIdx = nextTaskQueue.fetch_add(1, std::memory_order_acq_rel)) <
int(envs.size())) {
taskFunc(task, envIdx);
}
// (numThreads - 1) because fetch_add returns before the inc
return numReady.fetch_add(1, std::memory_order_acq_rel) == (numThreads - 1);
}

void VectorEnv::executeTask(Task task) {
Expand All @@ -106,16 +105,14 @@ void VectorEnv::executeTask(Task task) {
}
cvTask.notify_all();

int envIdx = 0;
while ((envIdx = nextTaskQueue.fetch_add(1, std::memory_order_acq_rel)) <
int(envs.size())) {
taskFunc(task, envIdx);
}
const bool finished = taskLoop(task);

// just waiting on an atomic, this is a bit faster than conditional variable
// tradeoff - using more CPU cycles?
while (numReady.load(std::memory_order_acquire) < numThreads - 1)
asm volatile("pause" ::: "memory");
if (!finished) {
// just waiting on an atomic, this is a bit faster than conditional
// variable tradeoff - using more CPU cycles?
while (numReady.load(std::memory_order_acquire) != numThreads)
asm volatile("pause" ::: "memory");
}

std::atomic_thread_fence(std::memory_order_acquire);
}
Expand All @@ -124,7 +121,7 @@ void VectorEnv::step() {
executeTask(Task::STEP);

// The OpenGL renderer isn't okay with being reset in parallel
if (!renderer.isVulkan()) {
if (!renderer.supportsParallelReset()) {
for (int envIdx = 0; envIdx < int(envs.size()); ++envIdx) {
if (done[envIdx]) {
renderer.reset(*envs[envIdx], envIdx);
Expand All @@ -139,7 +136,7 @@ void VectorEnv::step() {
void VectorEnv::reset() {
executeTask(Task::RESET);

if (!renderer.isVulkan()) {
if (!renderer.supportsParallelReset()) {
// reset renderer on the main thread for magnum
for (int envIdx = 0; envIdx < int(envs.size()); ++envIdx) {
renderer.reset(*envs[envIdx], envIdx);
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@ class V4REnvRenderer : public EnvRenderer

void draw(Envs &envs) override;

bool isVulkan() const override { return true; }
bool supportsParallelReset() const override { return true; }

const uint8_t * getObservation(int envIdx, int agentIdx) const override;

Expand Down