Data and analysis for the "Add-on Gamification" manuscript and conference poster. Please use Gamification Analysis.Rmd to replicate the analysis and Gamification Analysis.md to view the results online.
Main experimental results are contained in the Data folder. Additional data from the optional second session is in the Additional Data (Second Optional Session) folder. Results from the Intrinsic Motivation Inventory and Game Preferences Questionnaire are both in a the single file Questionnaire_ErsteTestung_ohneIFN_pressure invertiert_ohne pressure.xlsx in the Questionnaire folder.
Observer
A unique participant IDCondition
Eithergame
orexperiment
SessionID
Session timestamptBlock
Overall block indexTrial
Trial index within the blockCOA
COA used in the block in milliseconds. Can be either-100
,100
or1000
Color0
,Color1
,Color2
,Color3
Variable name correspond to the quadrant that the circle target was presented at. Quadrants are counted counterclockwise staring with the top-right quadrant. The value is the index of the color with values from 0 to 3 denoting, correspondingly, red, green, blue, and yellow.Target
Whether the cued pair of colors is acolumn
or arow
Which
Which column (0 - left, 1 - right) or row (0 - upper, 1 - lower) is cuedMatch
Whether cue matches the display colors order (True
) or has an opposite incorrect one (False
)FlipComplimentary
Whether the color order for the complimentary axis (row, ifTarget
is column and column, ifTarget
is row) is the same as for the target (left-rigth for up-down or vice versa) or reversedResponse
Participants response whether cue matched colors in the display (True
orFalse
)RT
Response time in secondsCorrect
Whether participant's response was correct (True
orFalse
)OnsetDelay
Randomized display onset delay in seconds.
Condition
Experimental condition used for the main experiment, eithergame
orexperiment
Observer
Unique participant's IDGender
Participant's gender either1
(female) or2
(male)IM01_xx
Responses for the Intrinsic Motivation Inventory questionnaire, seven point scale from 1 to 7.GPxx_xx
Responses for the Game Preferences Questionnaire, seven point scale from 1 to 7.
Other columns were automatically generated by the SoSci Survey and are irrelevant for the purpose of the study.
All data (and associated content) is licensed under the CC-By Attribution 4.0 International License. All code is licensed under the MIT License.