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Add feature for automatic calculation of barter money
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y0lo committed Jun 20, 2023
1 parent fe035d8 commit 0e806d9
Showing 1 changed file with 24 additions and 2 deletions.
26 changes: 24 additions & 2 deletions src/inventory.cc
Original file line number Diff line number Diff line change
Expand Up @@ -263,6 +263,7 @@ static void inventoryWindowOpenContextMenu(int eventCode, int inventoryWindowTyp
static int _move_inventory(Object* a1, int a2, Object* a3, bool a4);
static int _barter_compute_value(Object* a1, Object* a2);
static int _barter_attempt_transaction(Object* a1, Object* a2, Object* a3, Object* a4);
static int _barter_get_quantity_moved_items(Object* item, int maxQuantity, bool fromPlayerToNpc);
static void _barter_move_inventory(Object* a1, int quantity, int a3, int a4, Object* a5, Object* a6, bool a7);
static void _barter_move_from_table_inventory(Object* a1, int quantity, int a3, Object* a4, Object* a5, bool a6);
static void inventoryWindowRenderInnerInventories(int win, Object* a2, Object* a3, int a4);
Expand Down Expand Up @@ -4755,6 +4756,27 @@ static int _barter_attempt_transaction(Object* a1, Object* a2, Object* a3, Objec
return 0;
}

static int _barter_get_quantity_moved_items(Object* item, int maxQuantity, bool fromPlayerToNpc) {
if (maxQuantity <= 1) {
return maxQuantity;
}

int quantityToMove = -1;
if (item->pid == PROTO_ID_MONEY && !gGameDialogSpeakerIsPartyMember) {
// Calculate change money automatically
int totalCostPlayer = objectGetCost(_ptable);
int totalCostNpc = _barter_compute_value(gDude, _target_stack[0]);
quantityToMove = fromPlayerToNpc ? std::min(totalCostNpc - totalCostPlayer, maxQuantity):
std::min(totalCostPlayer - totalCostNpc, maxQuantity);
}
// If the item is not money or player wants to add extra money
// then open window to set quantity manually
if (quantityToMove <= 0) {
quantityToMove = inventoryQuantitySelect(INVENTORY_WINDOW_TYPE_MOVE_ITEMS, item, maxQuantity);
}
return quantityToMove;
}

// 0x474DAC
static void _barter_move_inventory(Object* a1, int quantity, int a3, int a4, Object* a5, Object* a6, bool a7)
{
Expand Down Expand Up @@ -4813,7 +4835,7 @@ static void _barter_move_inventory(Object* a1, int quantity, int a3, int a4, Obj

if (a7) {
if (mouseHitTestInWindow(gInventoryWindow, INVENTORY_TRADE_INNER_LEFT_SCROLLER_TRACKING_X, INVENTORY_TRADE_INNER_LEFT_SCROLLER_TRACKING_Y, INVENTORY_TRADE_INNER_LEFT_SCROLLER_TRACKING_MAX_X, INVENTORY_SLOT_HEIGHT * gInventorySlotsCount + INVENTORY_TRADE_INNER_LEFT_SCROLLER_TRACKING_Y)) {
int quantityToMove = quantity > 1 ? inventoryQuantitySelect(INVENTORY_WINDOW_TYPE_MOVE_ITEMS, a1, quantity) : 1;
int quantityToMove = _barter_get_quantity_moved_items(a1, quantity, a7);
if (quantityToMove != -1) {
if (itemMoveForce(_inven_dude, a6, a1, quantityToMove) == -1) {
// There is no space left for that item.
Expand All @@ -4826,7 +4848,7 @@ static void _barter_move_inventory(Object* a1, int quantity, int a3, int a4, Obj
}
} else {
if (mouseHitTestInWindow(gInventoryWindow, INVENTORY_TRADE_INNER_RIGHT_SCROLLER_TRACKING_X, INVENTORY_TRADE_INNER_RIGHT_SCROLLER_TRACKING_Y, INVENTORY_TRADE_INNER_RIGHT_SCROLLER_TRACKING_MAX_X, INVENTORY_SLOT_HEIGHT * gInventorySlotsCount + INVENTORY_TRADE_INNER_RIGHT_SCROLLER_TRACKING_Y)) {
int quantityToMove = quantity > 1 ? inventoryQuantitySelect(INVENTORY_WINDOW_TYPE_MOVE_ITEMS, a1, quantity) : 1;
int quantityToMove = _barter_get_quantity_moved_items(a1, quantity, a7);
if (quantityToMove != -1) {
if (itemMoveForce(a5, a6, a1, quantityToMove) == -1) {
// You cannot pick that up. You are at your maximum weight capacity.
Expand Down

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