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Releases: alganthe/Co-ops

Co-ops Tanoa / Altis release 1.4.368

26 Nov 17:58
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  • Updated derp_revive to the latest version
  • Fixed a GUI error with TAW_VD
  • Fixed enemy percentage not showing up properly
  • Updated AIOccupyBuilding, same arguments and return value but the code is more efficient

Co-ops Tanoa / Altis release 1.4.350

19 Aug 11:33
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  • Added mk200 to gearLimitations
  • Fixed arsenal for self hosted MP
  • Updated ported CBA PFH code
  • Added a mission parameter for maximum enemy percentage left allowed to consider AO finished
  • Added a license
  • Removed TAW_VD (was prone to spam errors) Nevermiiind fixed it
  • Updated diary entries
  • Added a new side mission
  • Finished derp revive:
    • Now handles in vehicle unconsciousness
    • Allow players to put in / remove unconscious units from vehicles
    • Now checks for side when drawing downed units / showing actions meaning that it is usable in PVP environment
    • Improved carrying animations (better looking)
    • Distribute points properly now (Give points to the proper person / give points when reviving someone)
    • Handles animation interruptions better now
    • Doesn't kill the player once before putting it into downed state anymore

Co-ops Tanoa / altis release 1.3.294

08 Jul 18:32
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WARNING: 1.62 and above only

  • Added titans from apex to gear limitations
  • Added a pier and boats to the base
  • Added the remaining variants of the LIM and CAR 95 to gear limitations
  • Added a mission setting for shorter nights (2x as fast)
  • Added a mission setting for time acceleration
  • Updated truckSM truck to be liftable with boxes on the back
  • Added spec-ops SM
  • Changed derp_revive to not count a death when being put down in the downed state
  • Removed pillboxes from military building array
  • Updated disableChannels entry in description.ext
  • Improved truckSM customization
  • Improved revive system customization
    • New setting for the item used
    • New setting for deciding if FAKs are removed on use
  • Replaced BIS_fnc_randomPos by an in house one
  • Changed forceSpeed 0 to disableAI "PATH" in AIOccupyBuilding
  • Changed remoteExec mode*
  • Changed SM rewards array

*RemoteExec mode 1 (whitelisting only) is unfortunately causing issues such as desync and massive increase in bandwith use, I've rolled back to mode 2 (no command / function blocked)

  • Altis specific:
    • Ported all of the improvements made lately on the tanoa branch back to altis
    • Altis version has the mk200 limited to autoriflemen, which isn't the case yet on tanoa, thus it's version is bumped to 1.3.295

Co-ops Tanoa release 1.3.261

15 Jun 14:47
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  • Port to tanoa
  • Urban AI gets removed if no pos is available for them

Co-ops Altis release 1.2.256

10 Jun 12:42
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  • Added crew member names on hud.
  • Fixed mapLinesHandler not working properly.
  • Fixed drawDowned not staying up long enough.
  • Fixed uavSM download message showing up after the download was finished.
  • Fixed dragging / carrying issues (bad setDir, players staying attached to each others).

Co-ops Altis release 1.2.249

05 Jun 00:22
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  • Added a mission parameter to enable / disable drawing
  • Improved service pad feedback
  • Changed paradrop limitations to be more teamplay focused
  • Added gear saving
  • Removed unused revive code
  • Added drawn icon on downed units for medics / everyone (depending on setting)
  • Fixed dragging dir
  • Rewrote the vehicle handler and garrison functions
  • Added base cleanup PFH
  • Changed default mission parameters
  • Changed the lock value of air reinforcements
  • Moved arsenal objects to defines.hpp
  • Fixed HQ messages not being visible
  • Fixed a bug that allowed players to use revive interactions on disconnected players' corpses
  • Changed arsenal filter
    • Added mortar bags back
    • Added VR suits and CSAT gear to the blacklist
  • Changed gearLimitations to take arsenal blacklist into account
  • Changed gearLimitations marksman role to have access to the cyrus and mar-10, they do however have only access to DMR scopes, no LRPS nor MOS
  • Added uniform, vest, headgear and backpack support to gearLimitations
  • Added body, wreck and group cleaner
  • Removed air reinforcements from the truck side mission
  • Fixed AO marker and task position not being placed properly
  • Changed how the officer side mission works, the group is now patrolling around the AO instead of sitting inside a building
  • Fixed an issue linked to the tasks making the JIP messages queue getting infinitely bigger
  • Fixed an issue where after some time AI would stop spawning
  • Possibly fixed an issue when the revive system would break after some time

Co-ops Altis release 1.1.208 (hotfix)

30 May 21:32
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  • Fixed pilots being the only ones able to use the parachutes
  • Added open parachute button instead of spawning directly into it when paradroping
  • Fixed revive dragging and carrying issues (wrong player in the wrong animation, PFH not ended)
  • Removed put in vehicle and take out vehicle for downed units, this caused unfortunate side effects such as: duplicating units when the next player dies.
  • Fixed a typo created in reviveActions when derp_revive_everyoneCanRevive was set to 1

Known issues:

  • Dragging direction being random, need to find why setDir is so wonky.
  • Possible? desync caused when player joins server (need server RPTs to identify the issue, if it's linked to the mission at least)

Co-ops Altis release 1.0.201

30 May 15:53
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IT'S HEEEEEEEERRE weeeeeeee

  • Changed AI patrols to be based on AO size
  • Updated task types
  • Optimized VA sorting
  • Fixed garrisoned units leaving their post
  • PORTED GLORIOUS PFHS TO VANILLA
  • Added a custom revive system
  • Added uav side mission
  • Changed vehicle handler respawning vehicles, the vehicles now respawn on the exact pos that was saved
  • Added loading image
  • Moved all the classnames used in the missions to defines.hpp
  • Limited milBuilding filling to 3 squads

Co-ops Altis beta 5

10 Apr 18:12
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Final beta before the first release.

  • Increased paradrop height from 500 to 1 000.
  • Added more categories to the diary subjects.
  • Reviewed the whole code, streamlined some vars, fixed some headers.

Note: No github file such as the README.md will be present in the pbo, the mission.sqm will also be binarized.

Co-ops Altis beta 4

09 Apr 20:57
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Hopefully the final beta before the first release.

  • Re-added QS_icons.
  • Added some nice effects to the truck retrieval side mission if it's failed.
  • Updated side missions flavor text.
  • Updated side missions headers.
  • Fix the garrison function (and optimized it).
  • Disabled raycast checks clientside.
  • Added side mission rewards.
  • Removed buzzard from the vehicle pool.
  • Replaced the enemy air reinforcement vehicle, previously a neophron now an armed orca.
  • Improved paradrop system (thanks to yourstruly).
  • Edited credits.
  • Added remoteExec protections.
  • Added arsenal hook and EHs to limit equipment on a class basis.
  • Streamlined air reinforcement code.
  • Removed some unused funcs.
  • Added loading image (I know it's awful but i'm baaaad :( ).
  • Fixed players being unlinked from zeus on JIP / respawn (BIS respawn still fuck it up).

Please note that in the source code the mission is unbinarized, this is not the case for this release pbo.