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Ploppable RICO Revisited improvements

algernon-A edited this page Feb 10, 2021 · 11 revisions

This is a quick summary of the key differences of Ploppable RICO Revisited vs the original Ploppable RICO:

  • A completely overhauled implementation mechanism using Harmony patches which fixes a number of problems caused by the original mod's implementation mechanism.
  • Full support for editing Growable buildings.
  • Incorporation of configurable 'Plop the Growables'-style functionality to support management of growable buildings (both RICO and non-RICO), including the ability to suppress 'low land value' and 'not enough services' complaints.
  • Communication with the Advanced Building Level Control mod to optionally control the levels of plopped buildings.
  • Ability to override the preset costs of buildings with Ploppable RICO settings to consistent formula-based calculated costs.
  • Optional live application of changes in-game (without requiring a restart).
  • Support for Green Cities and later DLC building specialisations, including self-sufficient buildings (residential), organic and local produce (commercial), and IT cluster (offices).
  • Multiple bugfixes, including no more NullReferenceExceptions caused by bad assets or by not owning required DLC.
  • Fixed the Realistic Population mod integration setting broken in the original.
  • Fixed the pollution effects setting broken in the original.
  • (Optional) correctly updates residential household counts on level load, including failsafes for when cities are operating close to internal game limits.
  • Supports Ryuichi Kaminogi's RICO Settings for Modern Japan CCP.
  • Improved settings editor with multiple enhancements, including additonal filtering options, auto-updating fields, and the ability to see and edit workforce education breakdowns.
  • UI performance improvements.
  • Automatic on-demand building thumbnail generation to enable instant and accurate identification of buildings in the selection panel.
  • More resilient to configuration file errors or errors caused by faulty assets.
  • Doesn't break the asset editor.
  • Extensible translation framework, with preset translations for multiple languages.
  • Improved logging and more consistent error messages when something does go wrong.
  • Extensive code revision, cleanup and refactoring.