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Project 4 - Group 1 : Game Design

Description

Thanks to creation tools like Unreal Engine v4.27 and Gimp, we have to create a game from scratch, by inventing its story, its gameplay, and all the design of the characters and the world in which our character will evolve.

Contributors

grégory pagnoux

Project Manager


Program Manager


Tech Leader


élise gautier

Software Engineer


Quality Assurance


Documents link

Specifications

Test

Management

Retro Planning

  • Trello

  • 1st week :

    • define the game (genre, game mode, period...)
    • find character and the story
    • find assets
    • writing the scenario
  • 2nd week :

    • functional V.1
    • technical V.1
    • begin to develop characters
    • begin to develop the environment/universe
  • 3rd week :

    • functional V.2
    • technical V.2
    • update characters
    • maze
    • new village
    • begin to implement ambiant sound
  • 4th week :

    • finish to implement ambiant sound
    • implement ennemies
    • test/verification characters, environment/universe, sound
  • 5th week :

    • NPC village
    • sound main character
    • new ennemies
    • sound ennemies
  • 6th week :

    • test plan
    • test case
    • bug report
    • quests
    • creation of the tavern (inside)
  • 7th week :

    • teleportation
    • finish to test
    • finish to correct the bug/error
    • prepare the presentation

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