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controller.js
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controller.js
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.pragma library
var maxC = 8;
var maxR = 8;
var applicationContext = null;
var gameCanvas = null;
var gameSquares = new Array(maxR * maxC);
var gamePieces = new Array;
var squareComponent = Qt.createComponent("GameSquare.qml");
var pieceComponent = Qt.createComponent("GamePiece.qml");
var whitesMove = true;
var KING = 1;
var QUEEN = 2;
var ROOK = 3;
var BISHOP = 4;
var KNIGHT = 5;
var PAWN = 6;
var PIECES = [ ROOK, KNIGHT, BISHOP, QUEEN, KING, BISHOP, KNIGHT, ROOK, ];
function idx2D(r, c) {
return r * maxC + c;
}
function clearTable() {
for(var i = 0; i < gamePieces.length; i++) {
gamePieces[i].destroy();
}
gamePieces = new Array;
}
function initTable() {
clearTable();
gamePieces = new Array(24);
for (var white = 0; white < 2; white++)
for (var i = 0; i < 8; i++) {
gamePieces[white * 16 + i] = pieceComponent.createObject(gameCanvas,
{"row": white * 7, "col": i, "white":white, "piece":PIECES[i], "canvas":gameCanvas});
gamePieces[white * 16 + 8 + i] = pieceComponent.createObject(gameCanvas,
{"row": white * 5 + 1, "col": i, "white":white, "piece":PAWN, "canvas":gameCanvas});
}
whitesMove = true;
}
//////////////////////////////////////////////////////////////////////////////
function initContext(context) {
applicationContext = context;
}
function initCanvas(canvasItem) {
gameCanvas = canvasItem;
for(var i = 0; i<maxR; i++)
for(var j = 0; j<maxC; j++)
gameSquares[idx2D(i,j)] = squareComponent.createObject(canvasItem,
{"row":i, "col":j, "canvas": canvasItem});
console.log("Canvas Initialization performed.");
}
function start() {
applicationContext.startGame();
initTable();
gameCanvas.historyState = false;
gameCanvas.playingState = true;
}
function load() {
if (applicationContext.loadGame()) {
initTable();
gameCanvas.historyState = true;
gameCanvas.playingState = false;
gameCanvas.hasPrevMove = applicationContext.hasPrevMove;
gameCanvas.hasNextMove = applicationContext.hasNextMove;
}
}
function stop() {
clearTable();
gameCanvas.historyState = false;
gameCanvas.playingState = false;
}
function save() {
applicationContext.saveGame();
}
function prev() {
var move = applicationContext.prevMove();
if (!move.movingPiece)
return;
for (var i = 0; i < gamePieces.length; i++) {
if (gamePieces[i].row === move.newRow && gamePieces[i].col === move.newCol) {
var item = gamePieces[i];
item.col = move.oldCol;
item.row = move.oldRow;
item.x = move.oldCol * gameCanvas.tileSize;
item.y = move.oldRow * gameCanvas.tileSize;
item.piece = move.movingPiece;
break;
}
}
if (move.capturedPiece) {
gamePieces.push(pieceComponent.createObject(gameCanvas,
{"row": move.newRow, "col": move.newCol, "white":whitesMove, "piece":move.capturedPiece, "canvas":gameCanvas}));
}
whitesMove = !whitesMove;
gameCanvas.hasPrevMove = applicationContext.hasPrevMove;
gameCanvas.hasNextMove = applicationContext.hasNextMove;
}
function next() {
var move = applicationContext.nextMove();
if (!move.movingPiece)
return;
var i;
for (i = 0; i < gamePieces.length; i++) {
if (gamePieces[i].row === move.newRow && gamePieces[i].col === move.newCol) {
gamePieces[i].destroy();
gamePieces.splice(i, 1);
break;
}
}
for (i = 0; i < gamePieces.length; i++) {
if (gamePieces[i].row === move.oldRow && gamePieces[i].col === move.oldCol) {
var item = gamePieces[i];
item.col = move.newCol;
item.row = move.newRow;
item.x = move.newCol * gameCanvas.tileSize;
item.y = move.newRow * gameCanvas.tileSize;
if (item.piece === PAWN && item.row === (item.white? 0 : 7))
item.piece = QUEEN; // TODO choice
break;
}
}
whitesMove = !whitesMove;
gameCanvas.hasPrevMove = applicationContext.hasPrevMove;
gameCanvas.hasNextMove = applicationContext.hasNextMove;
}
function startMove(item)
{
}
function finishMove(item)
{
var slipFactor = gameCanvas.tileSize / 2;
var newRow = Math.floor((item.y + slipFactor) / gameCanvas.tileSize);
var newCol = Math.floor((item.x + slipFactor) / gameCanvas.tileSize);
if (whitesMove === item.white &&
(newRow !== item.row || newCol !== item.col) &&
newRow >= 0 && newRow < maxR && newCol >= 0 && newCol < maxC &&
applicationContext.handleMove(item.row, item.col, newRow, newCol, gamePieces)) {
for(var i = 0; i < gamePieces.length; i++) {
if (gamePieces[i].row === newRow && gamePieces[i].col === newCol) {
gamePieces[i].destroy();
gamePieces.splice(i, 1);
break;
}
}
whitesMove = !whitesMove;
item.col = newCol;
item.row = newRow;
item.x = newCol * gameCanvas.tileSize;
item.y = newRow * gameCanvas.tileSize;
if (item.piece === PAWN && item.row === (item.white? 0 : 7))
item.piece = QUEEN; // TODO choice
return; // succeeded
}
//Not valid
item.x = item.col * gameCanvas.tileSize; //Drag overrode binding
item.y = item.row * gameCanvas.tileSize; //Drag overrode binding
}