-
Notifications
You must be signed in to change notification settings - Fork 273
/
stop_game_session.go
110 lines (101 loc) · 3.84 KB
/
stop_game_session.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
package cloudgameapi
//Licensed under the Apache License, Version 2.0 (the "License");
//you may not use this file except in compliance with the License.
//You may obtain a copy of the License at
//
//http://www.apache.org/licenses/LICENSE-2.0
//
//Unless required by applicable law or agreed to in writing, software
//distributed under the License is distributed on an "AS IS" BASIS,
//WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//See the License for the specific language governing permissions and
//limitations under the License.
//
// Code generated by Alibaba Cloud SDK Code Generator.
// Changes may cause incorrect behavior and will be lost if the code is regenerated.
import (
"github.com/aliyun/alibaba-cloud-sdk-go/sdk/requests"
"github.com/aliyun/alibaba-cloud-sdk-go/sdk/responses"
)
// StopGameSession invokes the cloudgameapi.StopGameSession API synchronously
func (client *Client) StopGameSession(request *StopGameSessionRequest) (response *StopGameSessionResponse, err error) {
response = CreateStopGameSessionResponse()
err = client.DoAction(request, response)
return
}
// StopGameSessionWithChan invokes the cloudgameapi.StopGameSession API asynchronously
func (client *Client) StopGameSessionWithChan(request *StopGameSessionRequest) (<-chan *StopGameSessionResponse, <-chan error) {
responseChan := make(chan *StopGameSessionResponse, 1)
errChan := make(chan error, 1)
err := client.AddAsyncTask(func() {
defer close(responseChan)
defer close(errChan)
response, err := client.StopGameSession(request)
if err != nil {
errChan <- err
} else {
responseChan <- response
}
})
if err != nil {
errChan <- err
close(responseChan)
close(errChan)
}
return responseChan, errChan
}
// StopGameSessionWithCallback invokes the cloudgameapi.StopGameSession API asynchronously
func (client *Client) StopGameSessionWithCallback(request *StopGameSessionRequest, callback func(response *StopGameSessionResponse, err error)) <-chan int {
result := make(chan int, 1)
err := client.AddAsyncTask(func() {
var response *StopGameSessionResponse
var err error
defer close(result)
response, err = client.StopGameSession(request)
callback(response, err)
result <- 1
})
if err != nil {
defer close(result)
callback(nil, err)
result <- 0
}
return result
}
// StopGameSessionRequest is the request struct for api StopGameSession
type StopGameSessionRequest struct {
*requests.RpcRequest
GameId string `position:"Body" name:"GameId"`
Reason string `position:"Body" name:"Reason"`
GameSession string `position:"Body" name:"GameSession"`
UserId string `position:"Body" name:"UserId"`
AccessKey string `position:"Body" name:"AccessKey"`
BizParam string `position:"Body" name:"BizParam"`
}
// StopGameSessionResponse is the response struct for api StopGameSession
type StopGameSessionResponse struct {
*responses.BaseResponse
RequestId string `json:"RequestId" xml:"RequestId"`
GameId string `json:"GameId" xml:"GameId"`
GameSession string `json:"GameSession" xml:"GameSession"`
QueueState int `json:"QueueState" xml:"QueueState"`
QueueCode int `json:"QueueCode" xml:"QueueCode"`
Message string `json:"Message" xml:"Message"`
Success bool `json:"Success" xml:"Success"`
}
// CreateStopGameSessionRequest creates a request to invoke StopGameSession API
func CreateStopGameSessionRequest() (request *StopGameSessionRequest) {
request = &StopGameSessionRequest{
RpcRequest: &requests.RpcRequest{},
}
request.InitWithApiInfo("CloudGameAPI", "2020-07-28", "StopGameSession", "", "")
request.Method = requests.POST
return
}
// CreateStopGameSessionResponse creates a response to parse from StopGameSession response
func CreateStopGameSessionResponse() (response *StopGameSessionResponse) {
response = &StopGameSessionResponse{
BaseResponse: &responses.BaseResponse{},
}
return
}