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query_game.go
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query_game.go
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package cloudgameapi
//Licensed under the Apache License, Version 2.0 (the "License");
//you may not use this file except in compliance with the License.
//You may obtain a copy of the License at
//
//http://www.apache.org/licenses/LICENSE-2.0
//
//Unless required by applicable law or agreed to in writing, software
//distributed under the License is distributed on an "AS IS" BASIS,
//WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//See the License for the specific language governing permissions and
//limitations under the License.
//
// Code generated by Alibaba Cloud SDK Code Generator.
// Changes may cause incorrect behavior and will be lost if the code is regenerated.
import (
"github.com/aliyun/alibaba-cloud-sdk-go/sdk/requests"
"github.com/aliyun/alibaba-cloud-sdk-go/sdk/responses"
)
// QueryGame invokes the cloudgameapi.QueryGame API synchronously
func (client *Client) QueryGame(request *QueryGameRequest) (response *QueryGameResponse, err error) {
response = CreateQueryGameResponse()
err = client.DoAction(request, response)
return
}
// QueryGameWithChan invokes the cloudgameapi.QueryGame API asynchronously
func (client *Client) QueryGameWithChan(request *QueryGameRequest) (<-chan *QueryGameResponse, <-chan error) {
responseChan := make(chan *QueryGameResponse, 1)
errChan := make(chan error, 1)
err := client.AddAsyncTask(func() {
defer close(responseChan)
defer close(errChan)
response, err := client.QueryGame(request)
if err != nil {
errChan <- err
} else {
responseChan <- response
}
})
if err != nil {
errChan <- err
close(responseChan)
close(errChan)
}
return responseChan, errChan
}
// QueryGameWithCallback invokes the cloudgameapi.QueryGame API asynchronously
func (client *Client) QueryGameWithCallback(request *QueryGameRequest, callback func(response *QueryGameResponse, err error)) <-chan int {
result := make(chan int, 1)
err := client.AddAsyncTask(func() {
var response *QueryGameResponse
var err error
defer close(result)
response, err = client.QueryGame(request)
callback(response, err)
result <- 1
})
if err != nil {
defer close(result)
callback(nil, err)
result <- 0
}
return result
}
// QueryGameRequest is the request struct for api QueryGame
type QueryGameRequest struct {
*requests.RpcRequest
PageNo requests.Integer `position:"Query" name:"PageNo"`
PageSize requests.Integer `position:"Query" name:"PageSize"`
TenantId requests.Integer `position:"Query" name:"TenantId"`
ProjectId requests.Integer `position:"Query" name:"ProjectId"`
}
// QueryGameResponse is the response struct for api QueryGame
type QueryGameResponse struct {
*responses.BaseResponse
RequestId string `json:"RequestId" xml:"RequestId"`
PageNumber int `json:"PageNumber" xml:"PageNumber"`
PageSize int `json:"PageSize" xml:"PageSize"`
TotalCount int `json:"TotalCount" xml:"TotalCount"`
Data []Items `json:"Data" xml:"Data"`
}
// CreateQueryGameRequest creates a request to invoke QueryGame API
func CreateQueryGameRequest() (request *QueryGameRequest) {
request = &QueryGameRequest{
RpcRequest: &requests.RpcRequest{},
}
request.InitWithApiInfo("CloudGameAPI", "2020-07-28", "QueryGame", "", "")
request.Method = requests.POST
return
}
// CreateQueryGameResponse creates a response to parse from QueryGame response
func CreateQueryGameResponse() (response *QueryGameResponse) {
response = &QueryGameResponse{
BaseResponse: &responses.BaseResponse{},
}
return
}