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dispatch_game_slot.go
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dispatch_game_slot.go
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package cloudgameapi
//Licensed under the Apache License, Version 2.0 (the "License");
//you may not use this file except in compliance with the License.
//You may obtain a copy of the License at
//
//http://www.apache.org/licenses/LICENSE-2.0
//
//Unless required by applicable law or agreed to in writing, software
//distributed under the License is distributed on an "AS IS" BASIS,
//WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//See the License for the specific language governing permissions and
//limitations under the License.
//
// Code generated by Alibaba Cloud SDK Code Generator.
// Changes may cause incorrect behavior and will be lost if the code is regenerated.
import (
"github.com/aliyun/alibaba-cloud-sdk-go/sdk/requests"
"github.com/aliyun/alibaba-cloud-sdk-go/sdk/responses"
)
// DispatchGameSlot invokes the cloudgameapi.DispatchGameSlot API synchronously
func (client *Client) DispatchGameSlot(request *DispatchGameSlotRequest) (response *DispatchGameSlotResponse, err error) {
response = CreateDispatchGameSlotResponse()
err = client.DoAction(request, response)
return
}
// DispatchGameSlotWithChan invokes the cloudgameapi.DispatchGameSlot API asynchronously
func (client *Client) DispatchGameSlotWithChan(request *DispatchGameSlotRequest) (<-chan *DispatchGameSlotResponse, <-chan error) {
responseChan := make(chan *DispatchGameSlotResponse, 1)
errChan := make(chan error, 1)
err := client.AddAsyncTask(func() {
defer close(responseChan)
defer close(errChan)
response, err := client.DispatchGameSlot(request)
if err != nil {
errChan <- err
} else {
responseChan <- response
}
})
if err != nil {
errChan <- err
close(responseChan)
close(errChan)
}
return responseChan, errChan
}
// DispatchGameSlotWithCallback invokes the cloudgameapi.DispatchGameSlot API asynchronously
func (client *Client) DispatchGameSlotWithCallback(request *DispatchGameSlotRequest, callback func(response *DispatchGameSlotResponse, err error)) <-chan int {
result := make(chan int, 1)
err := client.AddAsyncTask(func() {
var response *DispatchGameSlotResponse
var err error
defer close(result)
response, err = client.DispatchGameSlot(request)
callback(response, err)
result <- 1
})
if err != nil {
defer close(result)
callback(nil, err)
result <- 0
}
return result
}
// DispatchGameSlotRequest is the request struct for api DispatchGameSlot
type DispatchGameSlotRequest struct {
*requests.RpcRequest
GameId string `position:"Body" name:"GameId"`
Cancel requests.Boolean `position:"Body" name:"Cancel"`
GameSession string `position:"Body" name:"GameSession"`
SystemInfo string `position:"Body" name:"SystemInfo"`
UserId string `position:"Body" name:"UserId"`
Reconnect requests.Boolean `position:"Body" name:"Reconnect"`
AccessKey string `position:"Body" name:"AccessKey"`
ClientIp string `position:"Body" name:"ClientIp"`
RegionName string `position:"Body" name:"RegionName"`
GameCommand string `position:"Body" name:"GameCommand"`
BizParam string `position:"Body" name:"BizParam"`
GameStartParam string `position:"Body" name:"GameStartParam"`
}
// DispatchGameSlotResponse is the response struct for api DispatchGameSlot
type DispatchGameSlotResponse struct {
*responses.BaseResponse
RequestId string `json:"RequestId" xml:"RequestId"`
GameId string `json:"GameId" xml:"GameId"`
GameSession string `json:"GameSession" xml:"GameSession"`
QueueState int `json:"QueueState" xml:"QueueState"`
QueueCode int `json:"QueueCode" xml:"QueueCode"`
Message string `json:"Message" xml:"Message"`
RegionName string `json:"RegionName" xml:"RegionName"`
UserId string `json:"UserId" xml:"UserId"`
}
// CreateDispatchGameSlotRequest creates a request to invoke DispatchGameSlot API
func CreateDispatchGameSlotRequest() (request *DispatchGameSlotRequest) {
request = &DispatchGameSlotRequest{
RpcRequest: &requests.RpcRequest{},
}
request.InitWithApiInfo("CloudGameAPI", "2020-07-28", "DispatchGameSlot", "", "")
request.Method = requests.POST
return
}
// CreateDispatchGameSlotResponse creates a response to parse from DispatchGameSlot response
func CreateDispatchGameSlotResponse() (response *DispatchGameSlotResponse) {
response = &DispatchGameSlotResponse{
BaseResponse: &responses.BaseResponse{},
}
return
}