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CWorld - Physics engine implemented in C

I decided to implement my own physics engine in C.
I think we should have a good quality, well maintained, properly licenced library for games and simulations.

A good use case would be combining with SDL2.

You maybe wonder, there's no C physics engines already?
Well not a lot, and not quite:

  • Chipmunk2D is not maintained for 3 years, and kind of feel like too much.
  • Box2D is C++ based.
  • Bullet maintained, but C++ as well.

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Currently, this engine is under development, and should not be used for production!

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