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Changing physical state of object in Unity editor #637
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Check out the documentation for "object state changes" here: https://ai2thor.allenai.org/ithor/documentation/object-state-changes/#temporary-redirect There is a temporary redirect on that page to the old documentation while we build the new page on the current site. All the information in the cached documentation is still the same and still works with the current release. |
from PIL import Image meta1 = event1.metadata['objects'] My last print statement returns 'False' even though I've broken the Mug. Is there anything I'm doing wrong? |
Try passing in controller.step('BreakObject', objectId=oid, forceAction=True) Here it is in Colab: |
I want to change the physical state of an object before placing it on my floorplan. For eg. I want to place a "broken bowl" in the room.
How can I change the state before placing it ?
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