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Get the whole 3d scene state (from a global POV) #961
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I'd recommend adding a 3rd party camera to the scene: https://ai2thor.allenai.org/ithor/documentation/environment-state/#add-camera. To add a top-down camera to the scene, I'd recommend checking out this notebook: |
Thanks for your reply! Sadly, this is not what I need. I'd like to be able to run the whole scene through a point cloud segmentation model. Is it possible to access mesh data of the scene through |
I've ran trough the code of |
Ahh, I see. We don't currently support returning the whole mesh of the scene from Unity. I'm not sure how easy this would be to support, but adding in @AlvaroHG, who might know the most on this.
This is done inside of Unity with cameras and shaders. |
Great, thanks! Could you please point out the place in the C# code where it happens? I believe it's somewhere inside the |
Hi!
Is there any way to access the whole state of the scene through
ai2thor
Python interface?For example, in case of an agent which sees the scene from a global perspective, from which the scene is fully observable as a 3D structure.
If it's not possible now, could you please hint how this can be implemented?
Thanks!
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