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meaning of CoordinateObjectID #107
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In THOR (not the Unity Editor) interactable objects are spawned whenever a scene is instantiated. If the task involves two potatoes, then there must be two potatoes in the scene because the expert was able to complete the task during data generation. |
ohhh sorry... @thomason-jesse just pointed out that for 'slicing' tasks maybe just one potato is sufficient because after a |
The thing is, THOR API is not suitable for my purpose, so what I'm trying to do is to manipulate the scene in the form of a point cloud using my own toolkit, thus creating a series of scene states which represents ALFRED's agent action sequence. Back to potatoes, I have an item Also, could you please hint the way how I can spawn several potatoes in the Unity itself? Maybe according to the Thanks! |
Hi!
How to get which instance of Potato do we interact with from these numbers?
Side question: in tasks like
pick_two_obj_and_place-PotatoSliced-None-GarbageCan-28
we need to slice two potatoes but in the original AI2-THOR scene we have only one potato instanced, what's the deal with that?Thank you!
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