Skip to content

4.1.0

Compare
Choose a tag to compare
@winthos winthos released this 10 Jan 22:33
· 1892 commits to main since this release

What's Changed

  • Internal updates to color changer resources and cloud rendering quality
  • Further efficiency updates to specific surfaces not showing up in instance_masks when using Instance Segmentation. This issue was fixed in version 4.0.0, but the method of rendering the surfaces has been updated.
  • Various Sim Object collider fixes, including trigger boxes on the desk in FloorPlan309 addressing issue #965
  • Fix to object oriented bounding box rotation assignment which resulted in offset object bounds for some sim objects in various scenes. See below in "Breaking Changes" for further details.

Breaking Changes

This release contains a change that potentially modifies SimObjects in all scenes. The change involves correcting the values of the coordinates for the objectOrientedBoundingBox of various objects. These object oriented bounds values are used in a number of actions involving object placement, such as InitialRandomSpawn and PutObject and PlaceObjectAtPoint. All of these affected actions will now execute with more accuracy, but in turn will have different results in terms of final placement of objects when compared to previous versions of AI2-THOR prior to this fix.

Full Changelog: 4.0.0...4.1.0