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Pad left "plugin id" with "zeros" based on the plugin count. #1027

merged 7 commits into from Jun 17, 2019


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MartLegion commented May 31, 2019

Pad left "plugin id" with "zeros" based on the plugin count.

Related to the Feature Request #994

MartLegion added 7 commits May 14, 2019
-Fixed the beacon color for Survivor/Infected teams on L4D1/L4D2. (since the main teams should be based on the color from team chat, on L4D, "Team 2" and "Team 3" have the opposite color to e.g. Counter-Strike)
-Added orange beacon to the Team 4 (hidden team on L4D2).
-*Unmodified: Spectator beacon maintained in Green color.
-Undefined teams (GetClientTeam < 1 Or GetClientTeam > 4) shows beacon in White color.
-Updated "if else" to "switch case".
-Added game check through g_GameEngine.
-Removed "team" var.
-Added "teamColor" var to set the beacon color based on the client's team, instead of calling TE_SetupBeamRingPoint on each point.
-Moved TE_SetupBeamRingPoint calls more near each other.
-Modified "AdminMenu_Beacon" parameters *ugly* spacing.
-Removed extra spaces.
Pad left "plugin id" with "zeros" based on the plugin count.

Related to the Feature Request #994
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asherkin left a comment

Thanks, this looks good.

@asherkin asherkin merged commit e47c1a8 into alliedmodders:master Jun 17, 2019
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