A room-scale virtual reality game for the HTC Vive that places you in a post apocalyptic zombie world. Your goal is to defend a house from a zombie horde by manipulating your environment.
This is the C++ side of a game I built using Unreal Engine 4. The game began as my final project for the Galvanize Full Stack program. I've since been updating it and adding new features.
- Room-scale VR environment with motion tracked controllers
- Many interactive objects and weapons
- Zombie AI
- DirectX 11
- Graphics: Tested on a GTX1070 which achieve 90fps throughout nearly the entire game. The game is very graphics intensive, will need a card of similar or greater power.
- CPU: Tested on AMD 8350 and performs fine. Game is more graphics bound.
- RAM: 8GB
- HTC Vive: All functionality
- Oculus Rift - Needs to be updated for touch controllers. Should work with HMD and gamepad but untested.
- Windows 7/10