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Add support for multiple players running macros simultaneously.
Possible designs:
Add an optional flag to each line that indicates which player the line affects, default to 1 (or a macro-level default). This is incredibly cumbersome to write a macro and would require refactoring how exactly a macro tick is decided.
Add an interface-level setting for deciding which player runs which macro. This requires making the library and macros non-static and makes the interface more complicated.
Add an extension to >execute which allows specifying player. This requires making the library and macros non-static. >execute does not tick and so simultaneously running different macros for different players would not be complicated.
The text was updated successfully, but these errors were encountered:
number 3 is probably the most viable, for number 1, the macro could remember which players were already ticked, and continue until it hits a player it already ticked.
Add support for multiple players running macros simultaneously.
Possible designs:
>execute
which allows specifying player. This requires making the library and macros non-static.>execute
does not tick and so simultaneously running different macros for different players would not be complicated.The text was updated successfully, but these errors were encountered: