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Make EliteDangerous.announceR2RMappingCandidates independent of [System visits] check in EliteDangerous.EDDI Jumped #61

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SiIason opened this issue Aug 15, 2020 · 2 comments
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bug Something isn't working done implemented, but not merged into release yet EliteAttack
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@SiIason
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SiIason commented Aug 15, 2020

Noticed tonight some systems not scanning/honking, and its because I've been via then a couple of times.
This is fine, makes sense but also noticed I wasn't been told of R2R candidates that I previously skipped.

Think if you have R2R on in the settings then this function/check should fire for every system known about or not.

NB: I haven't checked if this is also the case for the function matching spanch and edsm data (as that would also be handy having separate; regardless of honk imo)

@alterNERDtive alterNERDtive self-assigned this Aug 15, 2020
@alterNERDtive alterNERDtive added the bug Something isn't working label Aug 15, 2020
@alterNERDtive alterNERDtive added this to the 3.0.1 milestone Aug 15, 2020
@alterNERDtive
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Yeah, that should belong into Jumped not Discovery scan. Good catch.

NB: I haven't checked if this is also the case for the function matching spanch and edsm data

Data is requested on Jumped and then we just hope that it has returned something (or errored out) by the time the Discovery scan hits 🤷

… I have run into a bunch of instances lately with EDSM timing out / taking very long to answer and bodies being checked against last system’s count :-/ (In fact, lemme fix that real quick …)

alterNERDtive added a commit that referenced this issue Aug 15, 2020
properly realizes now if EDSM has been slow to respond and body count
hasn’t been pulled for the current system yet.

see comment on #61
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Caveat: moving this to Jumped will probably make #64 worse.

@alterNERDtive alterNERDtive added EliteAttack done implemented, but not merged into release yet labels Aug 17, 2020
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