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Make use of EDDI’s jumpdetails function #34

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alterNERDtive opened this issue Jul 9, 2020 · 1 comment
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Make use of EDDI’s jumpdetails function #34

alterNERDtive opened this issue Jul 9, 2020 · 1 comment
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done implemented, but not merged into release yet EliteAttack enhancement New feature or request SpanshAttack
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@alterNERDtive
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alterNERDtive commented Jul 9, 2020

In addition to current range, jumpdetails can also tell you how many jumps you have left on your current fuel; at least that’s how I read it :)

That might be a useful tidbit to include in low fuel warnings.

Calling it might also be useful in instances where the current jump range status variable hasn’t been set for some reason (e.g. sometimes when loading into the game, before the first instance change). Needs more investigation on that, though – might be limited by the same constraints.

@alterNERDtive alterNERDtive added this to the future milestone Jul 9, 2020
@alterNERDtive alterNERDtive self-assigned this Jul 9, 2020
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Turns out I was already using it for the neutron stuff. Now incorporated into the fuel warning thing. Also see #35.

@alterNERDtive alterNERDtive modified the milestones: future, 2.0 Jul 9, 2020
@alterNERDtive alterNERDtive added the done implemented, but not merged into release yet label Jul 9, 2020
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done implemented, but not merged into release yet EliteAttack enhancement New feature or request SpanshAttack
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