Make use of EDDI’s jumpdetails
function
#34
Labels
done
implemented, but not merged into release yet
EliteAttack
enhancement
New feature or request
SpanshAttack
Milestone
In addition to current range,
jumpdetails
can also tell you how many jumps you have left on your current fuel; at least that’s how I read it :)That might be a useful tidbit to include in low fuel warnings.
Calling it might also be useful in instances where the current jump range status variable hasn’t been set for some reason (e.g. sometimes when loading into the game, before the first instance change). Needs more investigation on that, though – might be limited by the same constraints.
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