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This is an example repository for running tests using AltTester Unity SDK 2.0.1 and BrowserStack App Automate.

Executing tests using AltTester Unity SDK 2.0.1 (without BrowserStack).

Prerequisite

  1. Download and install .NET SDK
  2. Have a build instrumented with AltTester SDK 2.0.1.
  3. Have AltTester Desktop app, 2.0.1 installed (to be able to inspect game).
  • For SDK v2.0.1 => need to use AltTester Desktop 2.0.1
  1. Add AltTester package:
dotnet add package AltTester-Driver --version 2.0.1

Specific for running on Android from Windows

  1. Download and install ADB for Windows
  2. Enable Developers Options on mobile device more instructions here

Setup for running on mobile device

For Android, here is a build instrumented with AltTester SDK 2.0.1.

  1. Make sure mobile device is connected via USB, execute:
adb devices
  1. On mobile device: allow USB Debugging access (RSA key fingerprint from computer)

  2. Uninstall the app from the device

adb uninstall com.Altom.TrashCat
  1. Install the app on the device
adb install TrashCat.apk

Run tests manually (with dotnet CLI)

! When running v2.0.0 make sure to have the AltTester Desktop App running

  1. [Optional to do manually] Setup ADB reverse port forwarding (this can also be done in code in Setup and Teardown)
adb reverse remove tcp:13000
adb reverse tcp:13000 tcp:13000
  1. Launch game
adb shell am start -n com.Altom.TrashCat/com.unity3d.player.UnityPlayerActivity
  1. Execute all tests:
dotnet test
  1. Kill app
adb shell am force-stop com.Altom.TrashCat

Run all tests from a specific class / file

dotnet test --filter <test_class_name>

Run only one test from a class

dotnet test --filter <test_class_name>.<test_name>