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Boxer Bundler creating a non-working standalone #92

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Cysote opened this issue Nov 19, 2018 · 2 comments
Open

Boxer Bundler creating a non-working standalone #92

Cysote opened this issue Nov 19, 2018 · 2 comments

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@Cysote
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Cysote commented Nov 19, 2018

I've got Boxer Bundler compiling and can give it a game in the regular boxer library to create a standalone version of, but the package it produces is "incomplete" and doesn't launch. Comparing the incomplete package to packages from GOG shows that it's certainly missing some folders and files. Is there something special that needs to be done to make Boxer Bundler produce a proper standalone? This is Xcode 10.1 on High Sierra

@MaddTheSane
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There is currently a bug in Boxer/SDL 1.2. You have to build agains the High Sierra SDK (Xcode 9.4.1) to work around it.

@Cysote
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Cysote commented Nov 28, 2018

For some reason I was having trouble with any Xcode 9, but Xcode 8 worked fine and got me a proper standalone made.

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