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My take on the age-old puzzle game, a cross between sudoku and minesweeper. Made with P5.js.

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AlurienFlame/Nonogram

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Nonogram

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Win Condition

Win by using left click to select every cell containing a hidden blue objective.

Loss Condition

You will lose the game if you get three red strikes. You get strikes by selecting cells that do not contain blue objectives.

Marking

Use right click to mark cells in green. This has no effect on gameplay, but can be essential for remembering which cells do not contain blue objectives. Think of marks like flags in minesweeper.

Numbers

The numbers along the side and top of the game indicate how many objectives are adjacent to each other in a column or row. Dashes indicate gaps of any length between groups of objectives.

For example, a row labled 3-1 in a five cell wide board would indicate the following pattern: O O O X O

Summary

  • Objectives - Find all of these.
  • Strikes - You will lose if you get three of these.
  • Marks - Use these to remember where objectives aren't.

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